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Phantasy Star Online Episode 1 and 2 - Gamecube

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Dressing Room
--------------
To unlock the Dressing Room, complete all areas and quests under
the normal difficulty setting.
If you have 10,000 Meseta in your inventory, when you load your
character you will be allowed to enter the dressing room to change
your head (Android only), hair color, costume color, and more.
However, you cannot change the proportions or name of your
character.
Hard difficulty setting
-----------------------
Successfully complete either episode under the normal difficulty
setting to unlock the hard difficulty setting for both episodes.
Note: Get to level 20 or higher to unlock the hard difficulty
setting in online mode.
Very hard difficulty setting
----------------------------
Successfully complete either episode under the hard difficulty
setting to unlock the very hard difficulty setting for both
episodes. Note: Get to level 40 or higher to unlock the very hard
difficulty setting in online mode.
Ultimate difficulty setting
---------------------------
Successfully complete either episode under the very hard
difficulty setting to unlock the ultimate difficulty setting for
both episodes. Note: Get to level 80 or higher to unlock the
ultimate difficulty setting in online mode.
FMV sequences
-------------
To view two FMV sequences (one when you create a character and one
new sequence), remain idle at the "Press Start" screen. After the
background pulses four times, one of the FMV sequences will start.
Control loading screen
----------------------
While going online, move the Analog-stick or C-stick to move the
light around the screen. When entering an area, move the Analog-
stick to turn the tunnel or the C-stick to change the tunnel's
speed.
When you are loading or leaving a quest, and the loading screen
has appeared (the strange atom), move the Analog-stick to slowly
move the atom or press A to change its color.
Chair in Lobby
--------------
Hold X and press A while standing in the lobby to create a chair
that matches your character. Press A to move forwards or use the
Analog-stick to turn. Press B to get rid of the chair.
Avoid walking near traps and enemies
------------------------------------
Normally, you cannot run when near a trap or enemy. To avoid this,
press Start to display the main menu. You may now run again.
Avoid mine field damage
-----------------------
When in a level with a trap mine field, hold Start and run
through. You will not get hurt.
Fun with traps
--------------
If you hate waiting around for Rappys to get back up and you are
an Android, set a fire/explosion trap by them. Run to the other
side of the area. As soon as they get up to run, the trap will go
off and you can grab the items.
If you are being attacked by multiple enemies, herd them into a
group then run away from them. When you are about 10 to 15 feet
away from them, set a trap and turn back towards the enemy, so
that the trap is between you and the group. Fire a shot at the
trap to set it off (like the preset traps in most levels). The
effect of your trap will still go off, but you will have a bit
more control over it.
Slip through blocked and laser blocked doors
--------------------------------------------
This trick requires a Saber, Brand, or no weapon at all. Go to a
corner of a blocked or a laser blocked door. Face the corner, then
start attacking. Keep doing this, and you will eventually slip
through the door. This trick is useful for getting to new places
early. Note: This trick is difficult to execute.
Ice break
---------
When you are frozen by an enemy, trap, or Boss, move the Analog-
stick Up and Down, or Left to Right very rapidly to break free of
the ice. This works very well when fighting Bosses with Ice
Element attacks such as the Gol Dragon or Sil Dragon. This trick
also works in battle mode.
Unlimited number of MAGs
------------------------
Note: At least two controllers are required for this trick. Make
multiple characters and enter cooperative mode. Have one character
drop his or her MAG and the other pick it up. Go back and recreate
the person who dropped the MAG and go through the process again
until you get as many as desired. Note: You can also do this for
Meseta.
Getting Al or Pal Rappies to appear
-----------------------------------
You must have access to the second tier of quests in order to do
this. Select the Fake In Yellow quest and go through the first
three areas with Rappies, killing them off. Once in the fourth
area with Rappies (where you meet the doctor in the Rappy costume
for the second time), there should be a huge amount of Rappies
dropping down. Drop a Telepipe and examine them all to see if any
of them is an Al (or a Pal under the ultimate difficulty setting)
Rappy. If not, enter the pipe to town then quickly return to the
area. The Rappies will drop again. Repeat this procedure until
eventually one of the normal Rappies turns out to be a rare Rappy.
It is recommended that you have the ability to use Ryuker when
doing this, as it is cheaper then going back and forward to pay
for Telepipes (350 each).
Before the room that you usually teleport to in Forest 1 without
the quests, there will be three Rag Rappies that drop down. If you
are level 13+, one of them can turn into an Al Rappy (a Blue Rag
Rappy).
Kireek's Soul Eater
-------------------
You can do this only once per difficulty setting. To get Kireeks'
Soul Eater, you need to play "Dr. Osto's Research" quest. Then,
after you get the information at the end, talk to Sue. If she asks
your name, say "No". After you finish that quest, go to the
"Unsealed Door" quest. You will meet Sue again. Talk to her and
listen to what she says. Then, complete the quest. Next, go to the
Waterfall Tears. After defeating Anna, continue on to Cave 2 (same
quest) and you will eventually meet Kireek. He will greet you,
then you will have to fight him. After you defeat him, go to the
"Black Paper" quest where he will try a rematch in Cave 1 of this
quest. Note: You are in the dark in this battle. When you defeat
Kireek in that battle, you will meet him again in the "From the
Depths" quest. In that quest after you separate from Ash, go back
to Ruins 2 (in this quest) and go as far west you can. You will
confront Kireek for the final time. It is recommended that you
equip some armor, shields, units that can withstand
Dark/Draw/Shadow or whatever that weapon is made out of, or use
Razonde (or Zonde, if that is all you have). When you defeat him
you get to keep his weapon for your accomplishment.
Defeating Dubchics
------------------
Notice that they return to life. After killing a Dubchic, a brown
orb with yellow rings around it should fall to the ground
somewhere in that area. Destroy it and all the Dubchics will be
destroyed.
Defeating Garanz
----------------
When you are in Mine 2, you will probably encounter a Garanz. When
he shoots his missile, run behind him and he will eventually kill
himself. Note: You can get extra experience when this happens.
Defeating Gol Dragon
--------------------
You should be about level 15 if you are a Hunter and have Resta,
an Autogun, and Monofluids to restore your MP. When starting the
fight, keep shooting at any part of his body. When he is up in the
air and is about to land, get away from him or the rising floor
will hurt you. His first attack on the ground should be an
elemental breath attack. It consists of a fire breath (the weakest
one), an ice breath which freezes you (the most dangerous as you
can easily die while you are frozen), and a lightning breath which
paralyzes you for a short while. When he does the breath attack,
walk towards him until you are under his attack and shoot at one
of his body parts. He should eventually take flight again. If he
starts spinning