Web Analytics Made Easy - Statcounter

Resident Evil 3 - Gamecube

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All


Mercenary mode
--------------
Successfully complete the game one time to unlock mercenary mode
and save the "Next Game" file. Start a new game, choose that saved
game, then select mercenary mode. This mode involves controlling
Carlos, Mikhal, or Nikoli from the train to the starting room with
a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A
rank and money will be awarded after the game is completed. The
money can be used to purchase better weapons for the next
mercenary mode game.
Alternate costumes
------------------
Successfully complete the game under the easy and difficulty
settings with any rank better than F to unlock new costumes for
Jill in the Boutique.
Epilogues
---------
Successfully complete the game under the hard difficulty setting
to unlock Epilogues. Epilogues are a short diary description of
each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.
Operation Mad Jackal option
---------------------------
Successfully complete the game under any difficult setting.
Jill's diary
------------
To get Jill's Diary (a file), collect all thirty files in the game
in order. Then the first file (Instructions Manual, blue) will
become Jill's Diary.
Barry Burton ending
-------------------
The only way to see Barry is if ending B is unlocked. To get this
ending, jump off the bridge when fighting Nemesis Type B. After
the jump off decision, the final area of the game will take a
somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade
Launcher (or Rocket Launcher if it has been found). You can also
choose to negotiate with him.
Barry Burton ending 2
---------------------
Jump off the bridge. Play until you reach the room with the Radar
Tracker. Take it, and try to leave the room using the door you
entered. Nicholai will call you. After killing him, Carlos will
enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device
room again. Carlos and Jill will listen to a radio call from Barry
and the game will continue with the final scenes.
Enhanced Weapons/Ammo
---------------------
You can only create enhanced ammo while playing under the hard
difficulty setting. When creating ammo with the reloading tool,
save enough gunpowder to mix up the same type of ammo eight times.
On the eighth time, the game will prompt "Do you want to create
the enhanced ammo?". Select "Yes". This ammo is more powerful, may
have slightly different effects, and once loaded into a weapon
will change it into an "enhanced weapon". You can only create two
types of enhanced ammo: 9mm handgun bullets and shot gun shells.
The only different effects the new bullets have is that they are
far more powerful.
Saving A.R. ammunition
----------------------
When you are low on ammunition, go to a nearby storage system and
take out A.S. rounds. Combine it with the A.R. and put the rounds
back into storage. You will be restored and still have space for
more items.
Saving shotgun ammunition
-------------------------
Wait for a zombie to get close, then aim up and you will shoot him
in the head, killing him with one shot.
Wait for two zombies to line up close to each other. Then, aim up
and fire to shoot both their heads off. Note: This may require
some practice.
Sneak past monsters
-------------------
If you can walk behind a monster, keep tapping Run quickly. Jill
will not make any sound of footsteps and seems to "glide". The
monsters cannot hear you and subsequently will not turn around and
attack. Note: This works best with the Drain Deimos.
Additional slots
----------------
When you first get to the trolley, Carlos will give you a "fanny"
pack. After you finish the game, you will keep those additional
two slots in the game.
Starting the trolley
--------------------
The oil additive needed to start the trolley is located in a
locked store room inside the sales office. To unlock it, pick up
the flashy remote on a desk to turn on a TV. You will see a
commercial about some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby
computer where Carlos just shot his zombied friend. You will be
prompted for a password. Type in the name of the product to
unlocked the storeroom.
Fighting Nemesis
----------------
The Nemesis is left-handed and uses that hand to grab you. When
fighting him, shoot him two times and run past his right side.
Shoot twice and repeat the process. Note: This only works when he
does not have his Rocket Launcher and if you are using the
handgun.
Nemesis Type 2 in mercenary mode and 220 second bonus
-----------------------------------------------------
Get to the parking garage, then exit out of the door. If you still
have over two minutes left, run to the end of the bus and you will
see Nemisis Type 2. He will jump down and come after you. You can
run around him to avoid his attacks and save ammo or you can kill
him for 220 seconds. Note: This trick best works with Mikhail
Kill regular Nemesis for 60 seconds of bonus time
-------------------------------------------------
Knocking him down the first time is worth a 20 second bonus.
Knocking him down a second time will cause him to look dead with a
pool of blood around him and is worth a 40 second bonus.
Destroy Nemesis' Rocket Launcher
--------------------------------
This trick requires a large number of health items and first aid
sprays. When you fight the Nemesis with the Rocket Launcher, aim
up. If he targets you, run and try to make him waste ammunition.
After four to seven shots from him, he will reload, but the rocket
launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and he
aims at you, shoot him when he is about to shoot you. Almost
always, the launcher will backfire and explode.
Loose parts from Nemesis
------------------------
Whenever you kill Nemesis in Hard Mode, you can always pick up a
package that he drops, containing gun parts. Once these are
assembled, they form the Eagle 6.0 STI. This gun is more
convenient than the standard handgun. Once you get close to a
zombie, aim directly at its head and fire. If performed correctly,
you will shoot its head off just like what a magnum regularly
would, and it only consumes regular handgun bullets.
Help from Nemesis
-----------------
When in Sub Station, after getting the fuse the game prompts for a
live selection. Do not do anything. You will have to kill all the
Zombies by yourself. When you get outside, a short intermission
sequence will happen. Zombies will attack you, and Nemesis will
blow them up with his rocket launcher. However, you are his next
target.
Fighting a Doggie
-----------------
Knock down a Doggie, then aim down and you can fire faster on it.
If you do not aim down, you have to wait until the Doggie stands
up.
Humanoid sighting
-----------------
When fighting the Nemesis for the last time in the Rail Gun Room,
you will see a figure in the background, similar to Nemesis.
Closely observe the creature to see that it is the Humanoid, or
the Mutated William Burken from Resident Evil 2. When you press
Action, Jill describes it as "One of Umbrella's New Biotech
Weapons".
Alternate meeting with Carlos
-----------------------------
You can meet Carlos at the top floor of the newspaper building
instead of the restaurant when you first come out of the area
after you fought the first Licker. You wi