Web Analytics Made Easy - Statcounter

Resident Evil - Dead Aim - PlayStation 1

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All

Get all ammo
------------
when you get all gays up the ass hole suck their dicks silly
Police locker combination
-------------------------
When entering the Police Station and going into the door in the top left
corner you will reach a room with zombies. After killing them, enter the
next room, which contains the lockers. Once there, go to the other side to
find a locker with a light on it. The game will prompt for a code. The code
is "0131",; "0513",; or "0114". Capcom made Resident Evil 3 hard to cheat by
making the combinations for the lockers and locations of items in different
numbers and locations. Do things differently in each game and you will get a
different game each time it is played.
Grenade launcher
----------------
Use the S.T.A.R.S Card in the computer in the main entrance of the Police
Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office.
When you are in the office, go to the big locker next to the
out-of-commission message receiver. Open the locker and you will get a
Grenade Launcher. Some people may find the Magnum in the big locker. In this
situation, the Grenade Launcher may be found in the Sub-Station.
Vaccine medium combination
--------------------------
One of the combinations when making the vaccine medium in the hospital is 2
and B.
Killing Nemesis
---------------
If you can, try and kill(disable) Nemesis at every opportunity you get.
Every time you manage to kill him, he will drop an item for you. The items
he drops are as follows.
1st time : Eagle part A
2nd time : Eagle part B
3rd time : 1st Aid Kit
4th time : M37 part A
5th time : M37 part B
6th time : 1st Aid Kit
7th time : Unlimited Ammo Kit
The Eagle parts combine to form the Eagle 6.0 handgun. It fires 9mm bullets
and has a chance of causing a "critical" hit. This "critical" hit will kill
any non-boss opponent with one shot, but it happens randomly.
The M37 parts combine to form the M37 Western Custom Shotgun. This is a
shotgun a little bigger than a pistol and has a very good rate of fire. It
only stores 6 shots of 12 gauge, but is still a very good gun.
The Unlimited Ammo Kit can be combined with any weapon in your arsenal to
give it unlimited ammo (duh). I suggest combining it with the Magnum.
Mercanary Mode
--------------
Beat the game on hard and you'll get mercenary mode.
Explosive stuff
---------------
During the game you will see sticks of dynomite strapped to the walls, or
oil drums lying around. Usually there are a lot of monsters by them. When
you see them, press L2 and X and it will aim to the objects and blow it and
all of the monsters around it into bits. Just don't get too close to the
explosive, or you will blow up.
Boutique Key
------------
Beat the game once on either difficulty and after the credits, you will get
a key for the boutique in the first street in the beginning of the game.
When you go inside you can change your clothes to Regina's from Dino Crisis,
or Jill's blue clothes from the first game.
Get the STARS card
------------------
When you first encounter Nemesis outside the police station, choose to fight
the monster. Then run to brad's body and search him for the card case. Check
the item and you will get a STARS card. You can use that in the computer in
the main hallway for the safe code
Get the Rocket Launcher
-----------------------
To get the rocket launcher, you must first defeat nemesis in the garbage
disposal area to get the card key, then take the facility key to the machine
that is next to the place where you put in the water sample. Use the
facility key in the ultraviolet ray machine and it will put codes on it. You
can the return to the room with the steam coming out of the pipes and go on
the elevator. Use the facility key at the door at the end and you will get
the Rocket Launcher
Find hostages
-------------
In the mini-game mercanaries you must save 6 hostages.
1 - Dario Russo - He's in the gas station.
2 - Woman - She is in the upstairs room of the press office.
3 - Brad - In the basement of the restaurant.
4 - Officer Branaugh - He's in the area where you find the fuse.
5 - Umbrella team member - in the area where you find the oil additive.
6 - Umbrella team member - in the bar.
Get the Chronos key
-------------------
To get the chronos key you must combine the chronos chain and winder key.
Starting the trolley:
The oil additive needed to start the trolley is located in a locked store
room inside the sales office. To unlock it, pick up the flashy remote on a
desk to turn on a TV. You will see a commercial about some product from
Umbrella Corp. Make note of what the product is. Here are some that you
might come accross: Safsprin, Adravil, Aquacure. Go to the nearby computer
where Carlos just shot his zombied friend. You will be prompted for a
password. Type in the name of the product. The store room is now unlocked.
Design Chronos Gear
-------------------
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear.
The Chronos gear is used to activate clock bells. Insert it into the bell
mechanism on the third floor of the Clock Tower.
Solve Clock Goddess Puzzle
--------------------------
The starting time on the clock is random and the goal of the puzzle is to
get the clock to 12. The way the puzzle works is each ball has a different
value, the Crystal ball is worth +1, the Obsidian Ball is worth +2, and the
Amber Ball is worth +3. Placeing the balls in the past makes them
negative(-1,-2,-3), palceing them in the present leaves their value the
same(+1,+2,+3), and placeing then in the future doubles their
value(+2,+4,+6). Since the puzzle is random you just need to do the math.
Example: if the clock reads 5:00 you need to advance the clock 7 hours there
for you place the Amber ball in the future(+6), the Obsidian ball in the
present(+2), and the Crystal in the past(-1). This gives you 7 hours and the
clock then strikes midnight. Again I say that the puzzle is randomized and
will not always be on 5:00 o'clock so you just need to do the simple math to
solve the puzzle.
Infinite Money Trick
--------------------
Use this method to get all the infinite-ammo weapons and infinite weapons
pack. In the mercinary mode go to the area with the dumpster and the hop
skotch paintings (the one right behind the bar.) Go up the steps and take a
right. You will then go north until you get to the fork. Go through the door
and you will be in the deadend alley that is boarded up by red and white
boards. This can be done with all 3 mecinaries. There are three dogs here.
First kill 2 dogs immediately. Then lure the remaining dog to where the
boards are stacked up. Climb up onto the boards. Go to the opposite end and
watch as the dog makes attempts to jump at you. Take a small step forward
and press R1 right before he jumps. Your character will jump backwards and
get a dodge bonus. Immediately after the character dodges, press R1 again to
pick up a combo for your dodge bonus. Repeat this process to rack up tons of
money and time. It takes time, but it is sure worth it.
Mixing Gun Powder
-----------------
(Note: Additional mixing instructions are found within the game file on
mixing.)
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder