Web Analytics Made Easy - Statcounter

WWF Smackdown - Just Bring It - Secrets FAQ - PlayStation 2

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All

vFinal (18th November 2001)
An FAQ for WWF Smackdown : Just Bring It, for the PS2
by NMR
-------
Updates
-------
Final Filled in all the holes I wasn't quite sure about. This is pretty much
as far as I can take this FAQ. It's accurate, details how to unlock
everything, and the names of the movesets aren't really worth listing,
you can figure them out yourselves, and you probably won't use them
withou a CAQ guide, anyway. Oh well.. It's back to DDR! ^_^
V1.0 - Pretty much complete, but missing a few gaps in factual information
(such as the names of the CAWs, which aren't listed in the game). I may
or may not write a second update, depending on how soon I figure out who
each Unknown is meant to be, and whether there's still interest in the
game by the time I finaly do ^_^
-----------
Emailing Me
-----------
Ok, I kinda figured this would happen... Without actualy including EMail in the
FAQ, I'm still pretty much getting mail-bombed, with people suggesting
alternative ways to getting certain cards..
The thing is that Smackdown 3 is a very well thought out game, and there are
literaly dozens of paths through the game, and many ways to unlock each card.
The methods I've listed below are just the methods I used myself.
The point of this FAQ is really not to document the game completely (I'll leave
that upto other people), but was to help frustrated people unlock all the
characters, back when the game was new, and nobody really spoke much about it.
Now, it seems rather popular, and I'm getting 10 EMails a day about Card #12,
everyone suggesting a different method of finding it. I've discovered it's
actualy random, so.. er... Don't email me about this! ^_^
Also, I'm not really THAT big a fan of the game anymore. It was fun while it
lasted, but while I'm always open to talking about games on EMail, AIM etc.
Please don't ask for gameplay advice. I'm sure there are other FAQs that deal
with these areas in much more detail, so check them out.
--------
Foreword
--------
Like previous Smackdown titles, Smackdown 3 requires repeated play on the Story
Mode. The twist this time is that you have to explore a dozen or so set paths
through a much shorter Story Mode, in order to find every path, and unlock
everything...
That's the basic theory, but for those stuck finding certain paths (such as the
painfuly unlikely Jerry Lynne path), check out the cards that you simply cannot
find, and check out the paths required to find them.
I should warn you that Smackdown 3 can be a very long or very short game,
depending on how much of it you spoil for yourself. I suggest you only use the
guide if necessary, because exploring the Story Mode yourself is generaly mode
fun.
-------------------------------
The Cards, And What They Unlock
-------------------------------
01-06. Hidden Characters
07-09. Exhibition match types
10-11. Arenas
13-32. CAW Movesets (The blanks haven't been figured out yet)
33-36. Misc
37-50. CAW parts
50-52. Hidden Characters
1. Fred Durst
2. Mick Foley
3. Tajiri
4. Rhyno
5. Jerry Lynn
6. Spike Dudley
7. Last Man Standing Match
8. Street Fight Match
9. Ultimate Submission Match
10. Wrestlemania Arena
11. Insurrextion Arena
12. More CAW Points
13. DDP, Scott Steiner
14. Booker T, Billy Kidman
15. Grand Masta Sexay, Scotty 2 Hotty
16.
17.
18.
19.
20. Ric Flair, Kevin Nash, Scott Hall, Goldberg
21.
22.
23.
24.
25.
26.
27.
28.
29. RVD, Sean O'Haire, Gregory Helms
30.
31. Al Snow, Big Bossman, Gangrel, Road Dogg
32.
33. Theatre Mode
34. Original Entrance Music
35. Original Entrance Music
36. New SmackDown Arena
37. Facepaints
38. Masks
39. Items
40. Sleeveless Shirts
41. T-Shirts
42. Wrist Bands
43. Elbow Pads
44. Gloves
45. Patterns
46. Shoes
47. Tights
48. Belts
49. Mini-Skirts
50. Long Skirts
51. Shane McMahon
52. Stephanie McMahon Helmsley
---------------------
How To Find Each Card
---------------------
Notes
During story mode games, the outcome sometimes involves your chosen wrestler
winning a championship. If they do, that wrestler will be forced to defend his
belt in every consecutive story mode game in which you choose them.
It's therefore a good idea to choose a wrestler that
a) you want to hold that particular championship (RVD for hardcore etc.)
b) you won't want to use in story mode again
There is a way around this, but that means either using a different wrestler to
take that exact path through story mode again (thus beating the new champion,
and taking it themselves), or playing story mode as that champion, and losing
the belt to whoever challenges you (although this means you can't influence who
will challenge you)
In particular, I suggest you find a character you feel very comfortable with,
and make sure that you don't use him to unlock anyone, until you've unlocked
Jerry Lynne first (since you'll need a good character to win the matches
required to get Lynne). Or simply, get Lynne first with your favorite
character.
----------------------
1. Fred Durst
----------------------
The easiest or hardest card (depending on your strategy) requires you to use
The Undertaker to reach a score of 15 or higher, in a Slobberknocker exhibition
match. It can be a great challenge, so if you want to get more out of the game,
I suggest you avoid the slightly more than effective strategy below.. A
strategy I call :
-Wrestling AS The Undertaker-
The objective is simple.. Beat 15 men in 10 minutes. Now usualy, this would be
a rather testing task.. Unless of course, your The Undertaker.
In a surprising move, Yukes seem to have taken a route of surreal realism -
everyone instinctively jobs for The Undertaker, letting him win without putting
any effort into his matches ^_^
The secret here is not to waste time weakening the opponent, or anything, since
one hit with a running clothesline or a Tombstone (down + O on a groggy
opponent) will magicaly cause them heart seizure, or something, letting you get
an easy 3-count.
You might also wanna mix up some chokeslams (up and L1 on a groggy opponent),
to stop the match being as tedious as a real Undertaker match.
----------------------------------
2. Mick Foley [World Championship]
----------------------------------
Enter Story mode as anyone who doesn't already hold a belt. Note that whoever
you choose will end up with the world championship at the outcome, but you'll
probably have to take it off them again, before you unlock everything, so don't
choose a super-powerful CAW that you can't beat, or anything..
* Turn down the tag title shot
* Attack whoever calls out the current champ
* Win match
* Show up on stage when you get called out, and accept the match
* Choose the match type. At the outcome, whichever match you choose will become
unlocked and playable in exhibition mode.
* Purposefuly lose the title match at Wrestlemania
At this point, Foley will come out and randomly decide that you should have a
Hell In The Cell rematch with Austin, y'know, for fairness and stuff and a Cell
magicaly appears around the ring (just like real life!). Beat Austin to win the
title, unlocking Foley, the Wrestlemania arena, and Theatre Mode.
---------
3. Tajiri
---------
Enter story mode as any non-champion. At the outcome, they will remain without
any championships
* Turn down the tag title shot
* Talk trash to whoever calls out the current champ
* Tell Michael Cole that you were 'simply messing with the