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Devastation - Resistance Breeds Revolution - PC

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Update by: subha_joydeep


Press [Tab] to display the console window during game play, then enter one of the
following codes to activate the cheat function.

Code Result
--------------------------------------------------------
dopefish - All weapons, god mode, money
god - God mode
allammo - 999 ammunition
ghost - No-clipping mode
fly - Fly mode
walk - Resume normal mode
sptravel [level name] - Level select
postal - Al weapons and items
bigheads - Big head mode
midgets - Midget mode
horseheads - Grathius with horse heads
pigheads - Grathius with pig heads
ratheads - Grathius with rat heads
orwell - Grathius with horse, pig, and rat heads


Level names Hint:
-----------------


Use one of the following entries with the sptravel code in single player
mode. Some of the devastation files are not real so the game will stuck
at the card board country in the teritory TAIPEI then u hav to enter this
cheat by bring down the console by pressing ` and type:

sptravel x - Level select where x might be

SP0M0-TheLab.dvs
SP0M0-TheLab2.dvs
SP0M1-SomaSunset.dvs
SP0M2-Chinatown.dvs
SP0M3-TopOTheTower.dvs
SP0M4-TheRock.dvs
SP0M5-Embarcadero.dvs
SP1M1-UrbiaSouth.dvs
SP1M2-UrbiaAsylum.dvs
SP1M3-UrbiaNorth.dvs
SP1M4-Docks.dvs
SP2M0.dvs
SP2M1-MarketMadness.dvs
SP2M2-CardboardCounty.dvs
SP2M3-TheAquifers.dvs
SP2M4-IchthyaSouth.dvs
SP2M5-IchthyaNorth.dvs
SP3M1-Chozo.dvs
SP3M2-RiversOfWaste.dvs
SP3M3-Zangai.dvs
SP3M4-Transit.dvs
SP3M5-Bukko.dvs
SP3M6-BukkoRoof.dvs


Intermission sequence names:
----------------------------
Use one of the following entries with the sptravel code in single player mode.

SP-Intro.dvs
SP-Outro.dvs


Weapon Hints:
-------------


use this notes:
Hand to hand (default button 1) All are silent btw

Fists
Fire 1 Jab
Fire 2 straight punch (hold to pick up some items)

Comments: Yyou have to be kidding this is nigh worthless even throwing
explosive objects is iffy since a bullet in the head of the enemy is so
much faster. It is 100% worthless against robots btw.

---------------
Knife - (max 6)
Fire 1 = slash
Fire 2 = throw

Comment: Unless you can sneak on the enemy this is a very iffy weapon to use
since it has such a short range though it is surprisingly powerful , against
troopers even red ones it kills in 2 cuts , if you ever remember that news
story about a Russian thinking his bullet proof vest was also knife proof
this may prove the point in that trooper armour is anti bullet only and
therefore a knife which is more powerful than a bullet due to more pressure
per square inch can go right through. You can also throw the knife but it is
awfully slow and used only in dire emergencies! (note knives are useless
against robots and shields)

-----------------
Bottle - (broken and unbroken)
Fire 1 = smash
Fire 2 = nothing

Comment : Fairly useful similar to the knife in terms of damage but also
worthless against bots and shields.

-----------------

2x4 (two by four)
Fire 1 = smash
Fire 2 = smash

Comment: You must be kidding , its a plank of wood do not use unless you can
sneak on the enemy which even then takes many many whacks to knock them out
(enemies do not wake up).

-------------------
Katana
Fire 1 = Diagonal slash
Fire 2 = vertical slash

Comment: Something to just play with when sneaking it does take up considerable
space though , when using it you can lop off limbs of enemies depending on where
you happen to be aiming ,though its pretty random if you get a chop or not.

-------------------
Pistols (default button 2)

9mm auto (15 shots double 30 shots)

Stats
Rate of fire : 4
Accuracy : 5
Power : 2
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: Not too useful but plentiful fairly fast and if you sneak on enemies
you can head shot them easily , though becomes worthless from Taiwan onwards.
(note 2 pistols seems to have more recoil and longer reload time)

--------------------------
9mm Match

Stats
Rate of fire : 4
Accuracy : 6
Power : 3
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: Same as 9mm auto , but more power not that you'd notice since enemies
get harder for the same types ie humans require 1 head shot at the start , then 2
then up to 5.

------------------
45 auto

Stats
Rate of fire : 5
Accuracy : 6
Power : 4
Range : 6
Spaces : 6
Shots : 7 Each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: .45 pistol much more useful than the 9mm body shots will take down troops
much faster than the 9mm , though its 7 shots is a bad compromise since with the 15
9mm shots you can do more damage.

--------------------------------------------------------------------
45 match

Stats
Rate of fire : 5
Accuracy : 7
Power : 5
Range : 6
Spaces : 6
Shots : 9 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: more or less the 45 auto but more ammo and you can find them more often
on troopers.

--------------------------------------------------------------------
Light autos/SMPs

Micro viper

Stats
Rate of fire : 7
Accuracy : 5
Power : 6
Range : 4
Spaces : 8
Shots : 50 each

Fire 1 = full auto fire
Fire 2 = toggle between single and double

Comments: Fast but quite weak I reckon they upped the firepower rating saying that its
good because of its rof (ie there's so many weedy bullets it actually becomes powerful!),
not too bad but once you learn to control the recoil its a nice gun.

--------------------------------------------------------------------
9mm SMG

Stats
Rate of fire : 9
Accuracy : 5
Power : 5
Range : 6
Spaces : 12
Shots : 36 each

Fire 1 = Full auto fire
Fire 2 = toggle between single and double

Comments: more or less same as the micro viper as said I don't like 'em.

--------------------------------------------------------------------
TiKo SMP

Stats
Rate of fire : 5 (guess)
Accuracy : 4 (guess)
Power : 5 (guess)
Range : 6
Spaces : 12
Shots : 24 each

Fire 1 = Rapid fire
Fire 2 = toggle between single and double

Comments: I like this its like a 45 but more ammo and much faster estimated figures are
compared to the handguns , its recoil is a bit iffy sometimes its fully on often the game
is buggy enough to forget to apply it.

--------------------------------------------------------------------
Bolta

Stats
Rate of fire : 4
Accuracy : 5
Power : 6
Range : 5
Spaces : 16
Shots : 6

Fire 1 = Fire harpoon
Fire 2 = Explode harpoon

Comments: Fairly weak despite the advertised range it is way shorter than said though the
harpoon explosive bolts are pretty powerful else leave alone unless needed for a specific
task.Even if the bolt vanishes you can still detonate it (ie if it has entered an enemy).

--------------------------------------------------------------------
Nail gun

Stats
Rate of fire : 6
Accuracy : 5
Power : 5
Range : 5
Spaces : 8
Shots : 12

Fire 1 = single nail (hold for auto)