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Dragon Lore - PC

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Tip: Never talk to anyone with a weapon or book in your hand.

Talk to old man whittling. He tells you to get a bowl.
Look around the farm house and in the cart.
You'll find things like a war hammer and a curved sword.
Go out the gate. Turn right.
Go straight, turn right, then straight to the very end ingnoring creature.
You're now in the pasture.
Go to the small structure and retrieve a bone.
Go back to where the creature is and give it the bone.
(You can also kill the creature but that may lead you down another path)
Go to the barn-like structure and retrieve the bowl.
Go back to the farm house and give the bowl to the old man.
You can now enter the farm house.
Talk to old man. He tells you to take Daisy to the pasture.
Get the rope from the farm house.
Go out the gate. This time bare left.
Go to the broken gate before you reach creature #2.
Use the rope on Daisy.
Daisy will now follow you to the pasture.
Lead Daisy to the pasture. Use the rope on the tree near Daisy.
Go back to the farm house.
Talk to the old man. Take ring and whistle.
Take the flint, sulphur, quaterstaff, armour and shield.
Wear the armour by clicking it on Werner's chest.
Use the shield by clicking it on Werner's right hand.
Use the war hammer or the sword in Werner's left hand.
Go back to creature #2 who is blocking your path.
Use the whistle and the creature will let you by.
Go straight to the stone monolith. Turn right.
Enter the large skull to the left.
Go to end of the corridor and get key.
Exit skull and enter the right hand skull.
Open gate with key. Turn around and exit gate quickly.
Turn around and wait for skeleton to come near gate.
Enter gate and now skeleton is stuck near gate.
If you kill the skeleton you can take its Halberd.
Look on the hallway wall to the right upon entering the gate.
Find and push the off-color brick causing boulder to roll.
Look closely at the smashed boulder and retrieve the key.
Use the key on the gate at the other end of the hallway.
Go down the trap door.
Use the von Wallenrod ring on the door.
Touch the casket on the side that is missing the ruby.
The dragon will then talk to you.
Keep talking until he gives you an open door spell.
Go back outside to the stone monolith.
Turn right. Go to talk to Chen Lai.
Walk past Chen Lai thru archway.
Go thru the wooden doors. Look on the left wall for an outline.
Use the war hammer to smash the wall away and reveal spell book.
Take the book. Put open door spell on book.
Put book on Werner's eyes to see spell runes.
Use book in Werner's left hand.
Cast open door spell on second set of wooden doors.
Head straight until you reach a crossroads.
Turn left and enter the inn.
Talk to Albert and George until they give you a ladle.
Go out the inn across the crossroads and into the cave.
Kill the dragonfly. Get some resin with the ladle from the back.
Give the ladle with resin to Albert and George.
Take the rope, the morning star, and the fireball spell.
Go back to the crossroads, turn left towards the web.
Put the fireball spell in the book and cast it at the web.
Go straight towards Diakonov and talk to him.
Kill his demon and take the oar from it by right clicking its corpse.
Use the oar on the barge and head across the river.
Talk to Formar Thain of Hav'shal.
Go straigth until you run into some colums. Look for a strange skull.
Attach the skull to your rope to make a grappling hook.
Use it on the tree branch over the man-eating plant and swing over it.
Talk to Tanathya Hyrenapth.
Go straight to the Toadstool village.
Talk to Cheldrya Serpentina.
Find the other bridge away from the Toadstool village toward the left.
Go towards the fountain.
Take the first path to the left.
Enter the tree house.
Talk to woman in tree. Take cog.
Go to upper level of tree house and get piece of cloth from drawer.
Go back to the fountain.
Soak cloth in fountain.
Turn left. Take first path on left. Go to garden.
For a nice dragon ride pick a flower. Talk to Arthus of Erwyndyll.
Go back to garden. Use wet cloth over mouth and nose.
Pick a blue flower. Take it back to the Toadstool village.
Smell the flower. You will shrink at this point. Kill the scorpion.
Pick up the blue vial. The blue vial heals you. Enter nearby toadstool.
Talk to the sprite until he gives you a dispell illusion spell.
Put the spell in the book. Leave the toadstool.
Look for another toadstool without the sprite. Enter the toadstool.
Look for a green vial in the cupboard by the bed. Leave the toadstool.
Use the green vial and you'll grow again.
Go back to the garden and continue thru it until you see Kuru the Seneschal.
Talk to Kuru. Put the missing cog on the wall.
Look at the wall to the right of to cogs and you will see an outline.
Cast the dispell illusion on the wall and a doorway will appear.
Enter the doorway take a left at the first fork.
Take a right at the second fork. Take a right at the third fork.
Talk to Klaus von Straupzig.
Take the torch from the floor and head back to the third fork.
This time take the left side to a red room. The center lamp is a bucket.
Take it to the first fork and this time to the right side.
Fill the bucket in the well. Take it outside to the cogs.
Place the bucket full of water on the lever buy the cogs.
Go to the see-saw and take the silver chest. Go back to the red room.
Go through the doorway to a green crypt room.
Give the chest to Fujitomo No Samatory's skeleton. Take his ring.
Use the torch in the dark doorway on the other side of the green room.
Talk to Herg Nach Drakhonen. Go straight to the river.
Jump in the river. Either get swallowed by the pike or kill it.
If you kill it take the diamond from the dead pike's body by right
clicking the body for its inventory.
If you're swallowed pick up the diamond and then slash at its internals
and you'll be thrown clear onto the other bank of the river.
Head towards the mountains. Jump past the tree toward the lake.
Walk into the waterfall and give the duck dragon the diamond.
Take the duck dragon's jewel back to Herg Nach Drakhonen.
Go back towards the waterfall and jump across the lake on the rocks.
Walk up the spiral path to the stone henge like structure.
Talk to Hellaynea D'Artica. Use your ring to prove who you are.
Spar with her. Take the pick axe. Go back down.
Use the pick axe on the blocked pathway. Go through.
Talk to Diakonov. Take his axe. Chop down the dead tree.
Walk across the tree bridge. Talk to and kill the two thieves.
Take the bag and Kuru's sword. Head between the mountains.
Talk to Alexandre of Egregalionne & Sylvan of Sygill.
Give them the vase in the bag.
You can use the bag to conviently hold a bunch of your stuff.
Head towards the castle.
Wait for the game to say insert disk2.
Go thru the gates. Pass the Guardian dragon.
Show the dragon on the drawbridge your ring. Enter castle.
Kill the undead guy. Go to the throne and touch the brass serpent.
Number the doors in the main hall in clock wise order
from 0 to 6 with 0 being the castle entrance.
Enter doorway #1. Get the holy water sprinkler from the alter.
Go to the back of the chapel and through the back doorway.
Get the candles from the shelf and the bible from the book stand.
Go back to the alter and place the candles in the candlestick holder.
Take the piece of the von Wallenrod Seal.
Enter doorway #2. Make a right and head for the back wall.
Smash the bottle on the shelf by clicking a weapon on it.
Take stone eye #1. There's an effigy of a dragon god above the bed
in the other room. I couldn't find a use for it.
Enter doorway #4.
Retrieve the orna (sword) at the bottom of the spiral staircase.
Go back to and enter doorway #3. P