Earthworm Jim 2 - PC
Press P to pause game play, then enter one of the
following codes to activate the corresponding cheat
function.
Effect North America Europe
-----------------------------------------------------------
Full energy - booster - save me
Invincibility - luehmann - havneluder
Extra life - gimme jim - i am a looser
Extra continue - stick around - bab tarm
9 money worms - load bait - bait
Suicide - l8tr jim - ihate my hair and want to dye
Ending sequence - just cut to the end - i love cows
Activate all passwords - go anywhere - giv mig alt
Screenshot - say cheese - cheese
Puppy Love level - dublin
Flyin' Kin level - hoffman
Cow Abduction level - abrown
Inflated Head level - shiny shines
Hammerhead level - mortificator
Blind Sally level - quiz show
Iso 9000 level - blue
Door Chase level - morrison
Level Ate level - carlosr
Flamin' Yawn level - gomba
See Jim Run level - chase
Easy race win:
--------------
On the last level, if Jim makes it through a door after Psy-crow triggers
it to close but before it closes, then Psy-crow will complete his trap
animation but Jim will remain free to move. This allows Jim to get a huge
lead over Psy-crow and win the race easily.
following codes to activate the corresponding cheat
function.
Effect North America Europe
-----------------------------------------------------------
Full energy - booster - save me
Invincibility - luehmann - havneluder
Extra life - gimme jim - i am a looser
Extra continue - stick around - bab tarm
9 money worms - load bait - bait
Suicide - l8tr jim - ihate my hair and want to dye
Ending sequence - just cut to the end - i love cows
Activate all passwords - go anywhere - giv mig alt
Screenshot - say cheese - cheese
Puppy Love level - dublin
Flyin' Kin level - hoffman
Cow Abduction level - abrown
Inflated Head level - shiny shines
Hammerhead level - mortificator
Blind Sally level - quiz show
Iso 9000 level - blue
Door Chase level - morrison
Level Ate level - carlosr
Flamin' Yawn level - gomba
See Jim Run level - chase
Easy race win:
--------------
On the last level, if Jim makes it through a door after Psy-crow triggers
it to close but before it closes, then Psy-crow will complete his trap
animation but Jim will remain free to move. This allows Jim to get a huge
lead over Psy-crow and win the race easily.