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Grim Fandango - PC

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Fflying mode eg. press a to jump and he will fly, noclip. During game play press enter and the
word message will appear. Type in the following:

code description
----------------------------
gf noclip noclip mode
gf birds fly flying mode

when finished typing cheat press enter and the words cheat enabled will appear.If you type the
cheat again the words cheat disabled will appear.


Operating the Crop Duster:
--------------------------


- To make cropduster turn left or right:
Press LEFT or RIGHT.
- To make cropduster spray / stop spraying:
Press HOME.
- To land the cropduster:
When the cropduster is flying above the airport (else it will crash), and press END.


Invisible characters:
---------------------
Save the game during an intermission sequence (for example, when Carlie comes to claim the suitcase
from Manny). Load that saved game. Some characters will be invisible, and you can only see the face
of the character when it speaks.


Dying:
------
You cannot die at any time in the game. You will get sprouted by Hector. When this happens use the
liquid nitrogen from the tattoo parlor on yourself.


Color pause with no characters:
-------------------------------
Press [F1] to pause game play, then press [Alt] + [Tab] to go to the Windows Desktop. Go back to the
game and you will notice that the previously black and white paused screen will now be in color.
Also, all characters will have disappeared.


Tips
----
A dead worm; balloon animal is actually just an empty balloon--and empty balloons can be filled with
something besides air.

If you find yourself in a circle of trees, remember: you're not looking for the way out--you're
looking for a key. For that matter, you're probably holding one.

Looking for a rusty anchor? It isn't on a ship--but it Right be on someone's chest.


Complete Solution:
------------------



Grim Fandango is a huge game and one which deserves more
than a cursory walkthrough. Below are the solutions to
every puzzle in the game. Some (particularly in Year Two)
may be worked on in various orders and many require a
couple of puzzles to be completed before you progress.
Think long, hard and laterally before using our solution
and whatever you do, explore the conversations that are
on offer. There are some magical moments in there which
don’t directly affect the plot but flesh out the story.
Game on.

YEAR ONE - EL MARROW
You need to get Glottis to be your driver, so you can get
to the mass poisoning in the Land of the Living. He will
agree if you convince him that he is not too big, but that
cars are just too small. The poor sap. But Glottis can’t
fit into the car, so get a work order by fooling Eva,
Copal’s secretary.
Climb up the rope to Copal’s office, and change the
intercom message to 'Just sign it yourself'. When you
take the order to Eva, she will sign it and you are on
your way. Once you get to the restaurant in the Land of
the Living, you’re a bit late and there’s only a twitching
cocoon in the corner. All you have to do is use the scythe
to open it and out will pop a certain Bruno Martinez.
Once Martinez is dispatched, you’ll need to pinch a
premium work order. To get into the tube switcher room
on the ground floor, you’ll need Brennis, the repair man,
to open the door. To do this, you’ll need to block the
machinery with two sabotage messages from your own office:
get two worms (uninflated balloons) from the clown, and
fill one with the light packing material and the other
with the dark packing material from the ground floor
hosepipes hanging down. Send them both down the tube in
Manny’s office and they will burst and clog the tubes in
the switcher room.
Now Brennis, keen fellow that he is, will come to fix the
switcher; but he won’t let you in while he’s working and he
will lock the door when he leaves. To get around this (and
if you’re stuck here, don’t be too surprised) you have to
turn the latch while Brennis is working inside the tube
delivery room. When he leaves, the door will stay open.
Now you need to stop a work order flying through the tube.
For this you will need a card from the pack in Manny’s
office, but you will need to punch it with Eva’s holepunch
on her desk so it will let air through the tube. Voilà! One
choice work order, and it’s off in the motor with the ever-ready
Glottis.
Oops. You need to get out of Glottis’ shed, but apologising to
the guard won’t help a bit. If you declare your intentions of
destroying the company, however, the guard will set you free
because he is secretly Salvador Limones, the leader of the LSA.
Who would have thought it? To get away from the LSA, you need
to give them your teeth... but a cast of them will do, so use
Domino’s mouthpiece from above the punch glove in his room with
a squirt of Fil-A-Dent and stick it in your mouth.
You’ll also need to get on the roof above the ledge to get the
pigeon eggs. Use the green coral from Domino’s office with the
rope as a kind of grappling hook, throw it onto the ladder and
up you go. To scare away the pecking pigeons, you’ll need a
balloon (inflated, this time) from the clown and a loaf from
the stall next door. Bury the balloon in the hopper under a
pile of breadcrumbs, and when they pop the balloon the pigeons
will fly away. Take the eggs to Salvador and Eva, and you will
be shown out of town.
Glottis soon has an accident and requires you to retrieve his
heart back >from the spider-web. Take as many bones as you can
from the pile (for later) and put just one on the web. Hook
the scythe onto the bone and stretch the web back like a
catapult... when it snaps back, it will propel Glottis’ heart
over to where he is sleeping. Just stick it back into his chest,
and he will revive.
Leave via the car into the room with the signpost - it’s a
tricky one as you have to find the secret exit but all the
trails lead back to the clearing. Take the signpost which
Glottis ran over and plant it anywhere in the Navigation Room
(the room with the trails leading from it). You will notice
that, wherever the signpost is planted, it will always point
to a spot in the centre of the room. When you’ve worked it out,
plant it there and a door will open up.
To get the pumps from the trees in the Tree Pump Room, you need
to synchronise the pumping on each side by moving the weights on
and off the pneumatic tubes. If you do this right and turn on
the harmonic balancer, the tree shakes down and the pumps can
be used to make the big shock-absorbers needed for the Bone Wagon.
Of course, you can have some fun with Glottis here. This one
requires patience.
Now, a problem with Flaming Beavers. For this trick you’ll
need some more bones from the pile by the web and a fire
extinguisher. Stand under the rocky outcrop by the river of
tar, and lure the beavers, one by one, off the outcrop by
throwing a bone onto the river. When the beavers leap, give
them a burst with the fire extinguisher. The little darlings
will then sink, cold and hard, to the bottom of the river.
Once you’re in Rubacava, you’ll bump into Celso at the Rubamat.
From here, you now need a job, and luckily Celso’s will do.
If you show him the log-book from the dockmaster Velasco, he’ll
leave to try and find his sweetheart, leaving you his mop so
you can take over his job. And on that menial note, Year One ends.

YEAR TWO - RUBACAVA
Once you go out of the café, a cut-scene starts which ends with you
talking to Velasco again. Exhaust all the available conversation
strings or you