Web Analytics Made Easy - Statcounter

Legend of Kyrandia 3 - Fables & Fiends - PC

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All

Solved by Lu Richardson.

Solution
--------
The Dump

Rummage around the rubbish dump and get a shoe, a straight nail, a
broken flask and some whole flasks. You can come back here any time
and get some more of those (save the shoe, there is only one). By
the way, if you find an orange peel, use it on Malcolm for extra
points.

The Castle Gate

You could be dragged here at some point and taken to Prison, and
you'll return here afterwards. You can carry on from there. When
you get the scissors, cut both pennants for extra points. If you
don't get the scissors, a broken flask will do just as well.

The Prison

This sequence only appears to take place if you waste too much time
messing around. Follow the instructions precisely. The good thing
is that you get to keep the scissors; so towards the end, put them
in your inventory and don't leave them on the floor. However, as I
explain above, you don't really need them.

The Bluff

You can enter the machine at any time, which takes you to the Town
Center. Do so at least once to get the extra points.

Out of Town

You are after the mime's outfit. In order to get it, you have to
place an eel in the mime's hood; hang about till he turns around.
If he does not, the time is not yet - so go elsewhere. When you
succeed, he will go into the Baths. To follow him you need to have
tied the nut-on-a-string to a hooked nail and use that on the coin
box.

The Baths

Make sure the moodometer is at lying before you go in. Once inside,
you talk to the guy. Then stand by the big wheel and move the arrow
to scalding hot or freezing cold. Everyone will rush off and you
will be able to get the outfit you can see in the window.

The Town Arena

Click on the frog to move it aside. It is a good source of water,
if you need it - you can also get the odd eel simply by clicking at
its mouth. Note the footprints at the entrance.

City Limits

Pick up a couple of logs here.

Cow Shed

You need several flasks full of water. You combine the seeds with
the water and get a seedling. You put that in the hopper five
times in all, so that the arrow is pointing at the red number.
Watch what happens. Puncture the milk container with a straight
nail to get some cream with a flask. You can also speed up the
process by combining the seeds with an eel and adding water; in this
case, you only need to fill the hopper twice - but then, you need to
go fishing for eels.

Town Center

There are several locations here, and I'll tackle them one by one.

The Toy Factory

Open the padlock with a straight nail. Once inside, go through the
other door to Malcolm's pad. Here, look in the drawers and get the
nut-and-string and the staff under the bed. Don't be too hasty in
combining the nut with a bent nail to get the fishing tackle - read
on. Oh, and you can look through the family album, if you like.

Go out to the factory and click on the large book. You will see the
shadow of a toy. Put a log in the funnel of the machine and press
the green button. You get a toy soldier. Now manipulate the two
antennae-like appendages on the machine and click on the book
again. A different shadow of a toy will appear. If it is that of a
ball, put the shoe in the funnel and press the green button. You
get a ball. Go through the routine again with the antennae and
book; you can get a toy horse by putting a log in the funnel and
pressing the green key. You should end up with three toys.

The Cellar

Go down the hole into the cellar. Fill all your flasks with water.
(Later on, when you have a disguise, you can stand on the carpet by
clicking on one of the apples drawn on it, then clicking on the
other - see under Darm's.)

Note the bricked wall. When you are given the right information (on
the other hand, why wait?), you can combine sesame seeds with an eel
to get fertilized seeds (you can fish for eels in the sewer), put
them amongst the bricks, fill a flask with water and use that on the
seeds. This busts the bricks and you can go in. If you click on
the shell and use an empty flask on it you get a portal potion which
you can use in the Arena. This is a great shortcut which takes you
to the Isle of the Cats straight away, although you miss out on the
fun of the longer solution to this particular problem. Since you
can only use the portal potion once, leave the shell alone if you
don't want it; but you get extra points for busting the hole open.

From the cellar you can go up the stairs to the Town Hall, more
further on.

Darm's

You arrive here on the magic carpet from the cellar and leave the
same way. If you were to attempt a visit without a disguise, you'll
be recognized and you'll leave quite promptly. Once you get the
disguise, you can visit Darm and he will ask for a fishcream
sandwich. Give it to him and talk both to him and to the dragon.
You can use all your items on them to see if they give you any
useful info on them. Finally, use the staff on Darm repeatedly till
he leaves the room and then speak to the dragon - he will give you a
clue pointing to the bricked-up wall in the cellar.

Town Hall

You have to give the statue a sandwich in order to speak to it.
Once you've spoken, try your items on it and see if you can get any
clues.

The Fishcream Parlour

When you enter the place it's chock-a-block full of people and
Malcolm expresses the desire to make everyone go. To get stampede
points, get some seeds, the nut-and-string and go to the dump.
Place the seeds on the log on which the squirrel is standing (near
you) and use the nut on it to hypnotise it. Now you can pick it up
and go to the Parlour. Come to the front and put the squirrel on
the floor. Use the nut on the squirrel and watch. When everybody
is out and you leave, the parlour will be closed and bolted. If you
had trouble getting hold of sandwiches (and you need three), you
could always come armed with three (or whatever number) lots of
seeds, fish and cream and make the sandwiches when everyone leaves
and before you go out.

The Magician Lodge

You can only enter here if you are wearing the mime's outfit. Lie
when you talk to Zanthia. You can pull the alarm which will empty
the parlour - unfortunately, it is then also locked up.

The Strange Boy

He pops up all over, but he is mostly to be found in City Limits.
Be nice. You must offer him three toys and get try to get three
sandwiches in exchange. He will accept the toys at random, so
you'll have to try different ones on him. Sometimes he will take
two the same. I got lucky and had no trouble. At any rate, you
must get the sandwiches somehow. If he will not trade for all
three, then you have to get the Fishcream Parlour sorted.

The Crossroads

Use the scissors or broken glass to get a flower.

The Graveyard

Get another flower. Change to nice. Use the flowers on the grave
to speak to the ghost.

Pegasus Landing

Be nice. Talk to Zanthia and she will give you a clue.

The Dock

You can go to the point and use the string and hook contraption to
get eels. Later, and dressed up as the mime and carrying a
sandwich, you can talk to the dog and he will let you in the ship.
Try pricking him with something sharp, like a straight nail, to get
extra points.

So, there you have it. The main thing here, as you will have
gathered from all this, is either to get the portal potion