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Oni - PC

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Use a hex editor to edit the "persist.dat" file in the game folder.Go to
hexadecimal offset $44. Change the $02 or $06 value at that location to $07.
Save the file and start the game. Press [F1] to display the diary screen,
then enter one of the following codes. Repeat code entry to disable the code.

Result Code
----------------------------------------------------
Press [F8] to change characters - shapeshifter
Invincibility - liveforever
One hit kills - touchofdeath
Cannot be knocked down - canttouchthis
Ammunition and health - fatloot
Breakable objects - glassworld
Win level - winlevel
Lose level - loselevel
Super ammunition - superammo
AI controlled characters fight each other - reservoirdogs
Gatling guns mode - roughjustice
Daodan power mode, more damage - chenille
Godzilla mode, become giant - behemoth
Fists Of Legend mode - fistsoflegend
Ultra mode, tougher enemies - killmequick
Slow motion mode - carousel
Big head mode - bighead
Mini mode - minime
Regenerate health - elderrune
Phase cloak - moonshadow
Weapons locker - munitionfrenzy
Enable developer mode - thedayismine


Developer mode:
---------------
Update by: papasquee
Use the thedayismine code, then press ~ to display the console window. Enter one
of the following codes to activate the command.

Effect Code
-----------------------------------------
Cycle through all possible weapons - [F7]
Change character - [F8]
Start recording - [F9]
Stop recording - [F10]
Playback recording - [F11]
Toggle slow motion - [Ctrl] + [Shift] + G
Toggles textures - [Ctrl] + [Shift] + S
Display opponent logic - [Ctrl] + [Shift] + B
Display frame rate - [Crtl] + [Shift] + [Y]
All doors unlocked - door_ignore_locks = 1
Kill all nearby AI - ai2_kill
No clipping mode - chr_nocollision 1
No clipping mode - disabled chr_nocollision 0
View Console Commands - dump_docs


Defeating the computer:
-----------------------
It is easier to defeat the computer if you run counter-clockwise around the room.
Just run in a circle since Konoko can move faster than the laser beams.


Defeating the Boss after the brain computer:
--------------------------------------------
The Boss after the brain computer has the Wave Motion Cannon. When you start, run at
him at an angle and jump kick the gun out of his hands -- he will fall down. Once he
is on the ground, run over to the gate with the two fallen guards on each side. Go
to the right and pick up the Hypo. Use it, and when you are super charged go after
the Boss. This should make quick work of his health. If he has any health remaining,
just use combos on him. Note: Do not let him get the gun.


Hints:
------


Ammo is always in short supply, so conserve it by going hand-to-hand whenever possible.

* When an enemy is down but not out, step back. Standing right at his feet gives him an
opportunity to jump up and surprise you with a kick or punch.

* It's not too tough to disarm most bad guys, but try to stay between them and their
fallen weapons, lest they pick them up and smite thee.


Hints:
------



After what has seemed to be an eternity in development, Bungie's anime-inspired fighting
game, Oni is finally here. This title was starting to achieve the all too common, "Where's
is it?" syndrome. Luckily, it wasn't quite as bad as Daikatana (in more ways than one -
it doesn't completely blow!) and didn't set any type of record delay (Duke Nukem Whenever).
But as always, gamers usually have high expectations for games with long development cycles.

Was it worth the wait? This is not an easy question to answer. Why? Because there are
some great things going on here along with a few negative and somewhat crushing blows.

You play in third-person perspective as cyber-girl, Konoko. She is an agent for the
Tech Crimes Task Force and it's her duty is take out anyone who gets in her way as
she tries to bring down the Syndicate. The storyline is your typical action fare but
it provides a good excuse to bash some heads in this anime fighter.

The anime theme fits in nicely with the fighting action but don't expect the best in
graphics. The character designs work since they play into the simplicity of anime but
the same can't be said about the environments. They are just flat-out boring. Most
of the levels look like empty warehouses with a few boxes or dividers thrown in to
break things up. Not good, especially when everything is presented in a battleship-
gray color scheme. This is a tough one to judge since the level designers were
definitely going for the vast and large-scale look, similar to what you'd see in a
James Bond movie but the end result are boring levels to move around in. More
interactivity with objects could have helped to mitigate this but unfortunately,
alterable items such as breakable windows are few and far between. Another hit to
the graphics, are the clipping problems that are prevalent throughout the entire
game.

While I'm talking about the downside, the lack of a user-control save feature is
just plain frustrating. The automatic save points keep things somewhat bearable but
there are some large gaps between save points and not being able to save whenever
you want to just plain sucks. Now, don't get me going on this subject. I've heard
all of the arguments before - more challenging, increased tension, realistic, blah,
blah, blah. I don't care! I just want to save the game whenever I want to. If I
wanted to replay parts of the game, I'd just start it over. Saves should be
determined by the gamer. End of debate!

Other control irritations - no keyboard configuration window. You have to go into
the key_config.txt file to make keyboard and mouse control changes. I can just
hear the marketing guy screaming, "Ship It!". The other missing item is gamepad
support. Strange for a game which was also designed for consoles. No big worries
on this one though - the keyboard and mouse controls are exceptional, especially
after you customize them to your liking. The run feature takes a little time to
get used to (double key tap) but otherwise than that, the controls are a breeze.

This brings me to the gameplay where hand-to-hand combat is king. Konoko has a
multitude of different moves when it comes to punching out her enemies. She can
punch, kick, throw, and disarm her enemies. Master the combination moves and the
end result is a one woman wrecking crew. This is without a doubt the best control
moves of any third-person character that I've seen in a PC game. I never really
got tired of going hand-to-hand with any of the enemies and used my weapon on an
as-needed basis only. The game almost discourages the use of weapons by slowing
the player down when your weapon is drawn (speed hit is based on the size of
the weapon). In addition, K