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Painkiller - PC

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Update by:Ingemar A
Update by: Arcangelo


Start game as usual, in game - bring up the console with ~ and
input the following codes (NOT CaSe SeNsItIvE):

Result Code
--------------------------------------------
Full ammunition = pkammo
Full ammunition and health = pkpower
All weapons = pkweapons
Extra gold = pkgold
Toggle disappearing bodies = pkkeepbodies
Toggle disappearing decals = pkkeepdecals
Toggle demon morph = pkdemon
Toggle weak enemies = pkweakenemies
Toggle excessive gibs = pkalwaysgib
Toggle God mode = pkgod
Toggle haste = pkhaste
Toggle weapon modifier mode = pkweaponmodifier
Toggle weapon specular = weaponspecular <0 or 1>
Change crosshair = crosshair <1-32>
Change player name = name <nickname>
Set field of view (zoom) = fov <0-255>
Set HUD size = hudsize <0-3>
Set mouse sensitivity = msensitivity <0-200>
Set multi-player frag limit = fraglimit <number>
Set multi-player time limit = timelimit <number>
Show position in level = pos
Toggle smooth mouse = msmooth <0 or 1>
Toggle weapon rendering = showweapon <0 or 1>
Change maximum UDP packet
size, as multi-player admin = maxpacketsize <20-1400>
Change setting for actions
send per ms, as multi-player admin = actionsendperiod <number>
Change team in multi-player mode = team <1 or 2>
Changes settings for my player
synchro, as multi-player admin = updateparams_myplayer
Changes settings for physics items
synchro, as multi-player admin = updateparams_physicsitems
Changes settings for player synchro
as multi-player admin = updateparams_players
Changes settings for projectiles
synchro, as multi-player admin = updateparams_projectiles
Exit game to desktop = exit
Load map in multi-player mode = map <map name>
Quit game to desktop = quit
Tell everyone that you are not ready
in multi-player mode = notready
Tell everyone that you want to break
match in multi-player mode = break
Toggle camera interpolation for
multi-player clients = camerainterpolation <0 or 1>
Toggle player movement prediction = playerprediction <0 or 1>
Toggle running speedmeter = speedmeter <0 or 1>
Benchmarking test in single player1 = benchmark C5L1
FPS display in single player1 = showfps <0 or 1>
Kick and ban player from server,
as multi-player admin1 = bankick <name>
Set max number of players on server,
as multi-player admin1 = maxplayers <value>
Set max number of spectators on
server, as multi-player admin1 = maxspectators <value>
Toggle power-up dropping after map
change, as multi-player admin1 = powerupdrop <0 or 1>
Toggle power-ups, as multi-player
admin1 = powerups <0 or 1>
Toggle weapons stay if collected, as
multi-player admin1 = weaponsstay <0 or 1>
Toggle damage to teammates, as
multiplayer admin1 = teamdamage <0 or 1>
Toggle bunny hopping, as multi-player
admin1 = allowbunnyhopping <0 or 1>
Toggle bright player skins, as
multiplayer admin1 = allowbrightskins <0 or 1>
Toggle forward rocket jump, as
multiplayer admin1 = allowforwardrj <0 or 1>
Change game mode on server, as
multiplayer admin1 = gamemode <ffa/tdm/pcf/tlb/voosh>
Reload current map, as multi-player
admin1 = reloadmap
Toggle spectator mode for multiplayer
clients1 = spectator <0 or 1>
Startsvoting for multiplayer
clients;for example callvote
maxplayers 21 = callvote <command command_params>
Agree or not agree to callvote for
multi-player clients1 = vote <yes or no>
Play indicated movie file for
multiplayer clients1 = demoplay <filename>
Record indicated movie file for
multiplayer clients1 = demorecord <filename>
Stop playback of current demo for
multi-player clients1 = demostop
Connect to specified server for
multiplayer clients1 = connect <ip[:port]>
disables/enables client prediction
in multi-player mode1 = prediction <0 or 1>
Latency in miliseconds, can be
negative, in multi-player mode1 = pushlatency <value>
Set number of milliseconds to pass
between sending your action packets
to server in multi-player mode1 = actionsendperiod <value>
Show network info from the start of
the connection in multi-player mode1 = netstats overall
Show help for the command in
multiplayer mode1 = netstats help

Map names:
----------
Use one of the following entries with the map code.

DM_Fragenstein
DM_Illuminati
DM_Mine
DM_Psycho
DM_Sacred
DM_Unseen
DMPCF_Tower
DMPCF_Warehouse
DM_Cursed (requires v1.15 patch)


Cheats[demo]:
-------------


Here is a list of console commands compiled from the results.
Some of these commands are flags, as in they must be followed with a 0 or 1.

NAME:
----
GOD
GIVEALL
EXIT
SHOWWEAPON
SERVER
FOV
MSENSITIVITY
MAP
JOIN
MSMOOTH
TPP
PLAYERPREDICTION
CAMERAINTERPOLATION
HUDSIZE
QUIT
FRAGLIMIT
CROSSHAIR
TIMELIMIT
SPEEDMETER
BULLETTIME
POS
ROT
DIDELTASCALE
WEAPONSPECULAR
USEDINPUT

I found a couple "if debug then" statements so I'm guessing most of them
will not work unless you start the game in a "debug" mode. At least this
is the case with "GOD" and "GIVEALL".

Entering debug mode is most likely accomplished by passing a command-line
parameter to the game or adding/editing values in a configuration file.


tip to defeat bosses in painkiller:
-----------------------------------



necrogiant:
-----------
just a straight out shooting. also keep a tab on other demons who rush to
you when u fight the giant in the level "ENCLAVE". when the health of
necrogiant becomes very low then he will use the twister attack. so lookout
for that and avoid getting into the twister. keep on shooting him.

swamp monster:
--------------
you will find that he is not affected by just normal shooting.u r on a small
island like place amidst a gurgling and bubbling swamp.the "swamp monster"
will go around the island.there will be bubbles emerging as he moves through
the swamp.try shooting the bubbles when he nears them only otherwise bursting
of bubbles will have no effect on him. after some time he will not attack you
as he will then go for extinguishing the fires that take place when u shoot
the bubbles. there will also be bubbles floating in air. shoot them just as
they are on him. his vestige will change ands it would appear as if he is
covered with the swamp dirt.then go on shooting like hell and he will take
damage with normal shooting.it will