Web Analytics Made Easy - Statcounter

Police Quest 1 - PC

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All

(new edition) walkthru


Version 1.0 (updated 7/2/98)

I was very surprised to see that in all the years that the VGA version of Police
Quest 1 has been available, no one has written a walkthru for it. So here it is.
This guide, if followed directly, will take you all the way through the VGA
version of Police Quest 1: In Pursuit of the Death Angel.

Make sure you realize that this guide is for the updated, VGA version. It has
nice graphics, lots of dialogue, a decent soundtrack, and it uses the mouse. If
you attempt to follow this walkthrough when playing the ancient, EGA graphics
version of the game, you'll be infinitely confused. Just make sure that the
version you're playing uses the mouse and you'll be okay.

If followed closely, this walkthru will get you through with the full 225 points
possible. However, if you think you followed it and you still find yourself
short a few points, then take a look at my pointcheck for this game. It should
be in the same place you found this walkthrough. I can also give you any extra


help.

Here we go....

Watch the intro if you feel so inclined. It's just credits. Read the little
magazine excerpts at the beginning; they set the stage for what's to come. Now
you're pulling into the police station. There you are; Sonny Bonds, Lytton
patrolman. Ready for another day fighting crime.

LYTTON POLICE STATION

Walk through the hallway, off to the right. You should now be in the main
hallway, with three doors. Look at each one. The door on the far right leads to
the locker room. Enter that one (by clicking the Hand on it).

Now you're in the locker room. The locker in the center of the room is yours.
Open it using the combination, which is in your manual. *NOTE* I will NOT, I

information. If you do not have the PQ1VGA manual, you'll need to contact Sierra
about it. Do not ask me for the combo.

Once the locker's open, grab your towel. Unlike the EGA version, you can't skip
your shower. Walk into the shower area to clean up. Once you're finished, open
your locker again and get your uniform on. Then get your nightstick, your ticket
book, and your Corvette keys. Even though you don't need those keys, you still
get points. Exit the locker room the way you came in.

Once back in the hall, enter the central door. This is the briefing room. Look
in your pigeonhole (right side, second from the bottom). Get the note inside.
Now pick up the newspaper on the table. After you finish reading it, people will
start to file in. Take your seat; you're standing right next to it. Here comes
Sergeant Dooley. You may want to write down the important things he says; it'll
come in handy later. Once everyone's gone, follow them back to the hall.

In the main hallway, take a set of keys from the pegboard on the wall and a
radio extender from the table. Exit to the left, and keep walking all the way to
the parking garage. Once there, you have to do a safety check. This involves
walking fully around your squad car. You will be told once you've successfully
done this. Click the hand on your car, and you're off!

I'm not going to explain the driving interface, or the map. The game will take
care of that for you. For now, drive around aimlessly. Once you get called, head
for that 11-80 on Fig Street between 4th and 3rd. It's in the top left map, the
street in front of the McDonald's. Driving by it will be enough to stop the car
and you'll automatically get out.

CAR ACCIDENT

Looks like a mess. Look inside the car at the driver. Yuck. Now feel for a pulse
or vital signs. Nothing at all. This one's dead, Bonds. Click your radio on
yourself to call Dispatch for the meat wagon. Now it's time to find witnesses.
Click Talk on the people, and a young man will come forward. Once he finishes,
keep talking to him until he gives up the license plate number. Call Dispatch
again. By this time, Dooley will probably have arrived. Get back in your car and
head on out.

CAFFEINE CAROL'S

Once you get called by Dispatch again, drive to Caffeine Carol's (top left
building in the top right map). Turn into the "driveway". Get out of your car
and walk in through the door. There's your friend Steve, on the bar stool. Sit
to the right of him. In the midst of your conversation, the phone will ring.
After Carol tells you it's for you, pick it up and talk to Hamilton. Once you're
finished, sit back on your stool. When Steve's finished talking, get up and walk
out. Don't bother to stop by Wino Willy's; you'll be there later. Get in your
car and hit the road.

SPEEDER

This part is different. Instead of driving around, waiting for Dispatch to call,
you drive around waiting for a red car to cut you off. Once the car blazes by,
immediately hit your siren. DO NOT TURN AFTER THE CAR. If you don't hit your
siren, you'll lose the car. Once you've pulled the babe over, don't get out of
your car yet. Look at her license plate and radio dispatch. Now you can get out
of your car. Look at the driver. Now talk to her. Once she goes through her
seduction spiel, go into your inventory and use your pen on your ticket book.
Give her the ticket. When given the option, select "Ticket". After she vents her
spleen, get back in your car and take off.

CAFFEINE CAROL'S

Don't stray too far from Carol's, because you'll shortly be called back for a
complaint. Once you're back, get out and take a look at the bikes. Gee, wonder
what this complaint is about. Go inside, talk to Carol, and she pours her heart
out. Sigh. Go back outside, through the alley, and to the entrance to Wino
Willy's. Observe the young couple. Ah, young love. Feel free to yell "Get a
room!" at your screen. Enter the bar. (*NOTE* Make sure you have your nightstick
with you!) The bikers will give you their tough act. Simply click your
nightstick on the big guy and it's over. Look at the woman by the jukebox; go
talk to her. This is a very important conversation; make sure you don't skip it.
After it's over, go back to Carol's, let her know things are over, then get in
your car and head out.

DRUNK DRIVER

Head south for a while until you're cut off by a drunk driver. Hit your siren
(remember to hit the siren before doing anything else). Now that he's pulled
over, look at his license plate. Radio it in to Dispatch. Now get out of your
car, go up to him, and look at him. Sad. Talk to him. Talk again and he'll give
you his license. Talk to him one more time and you'll administer the field
sobriety test. Now that's entertainment. Talk again, informing him he's under
arrest. Cuff him, and answer "No" when he asks to be cuffed in front. Open your
backdoor and he'll get in. Now get in yourself. Off to the slammer.

LYTTON CITY JAIL

The jail is in the bottom center of the bottom right map. Once there, get out
and get your prisoner out. Now, this part is very important: Open the top left
storage locker by the door, and put your gun inside. If you don't do this every
time you go in the jail, you won't come out alive. Push the entry buzzer and
you'll be let in. Now, talk to the jailer. You can book this guy for all manner
of things: reckless driving, speeding, drunk driving, not in control of
faculties, running a red light (?), and running a stop sign (??). (*NOTE* The
codes are also copy protection information in your manual. Do not ask for them).
After you've entered all the codes, just h