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Quake Champions - PC

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Keep Moving:
------------
This is probably the most important thing, always keep moving, never stop.
Don’t linger in the same room for a long time, don’t try to ‘camp’. Plenty
of weapons in this game heavily punish a stationary target/style.

Even in a 1v1 fight, its important to move:
Strafe left and right against Machine gun/Shotgun/Lightning gun/Railgun.
Delay your strafes a bit against Nailgun.
Keep jumping against Rockets/Tri-bolt.

Try to not chase your opponents. Easiest way to get ambushed, die a horrible
way. If your target escaped, go find health and armor, and look for the next
opportunity to murder them.


Keep yourself topped up:
------------------------
Watch your health and armor. Look for health pickups and armor pickups if
you’re not full. Taking a fight with less health than you could will almost
always end up in you dying horribly. Just try to be annoyed when you’re not
full health, and be comfortable when you are. Try to remember where the
health and armor are on each map, to know where to retreat after a fight.


Use different weapons:
----------------------
The starter machine gun is powerful, however you can frag faster. Look for
other weapons to pick up whenever you spawn. They are more powerful and
easier to kill with.


Mega health and Heavy armor:
----------------------------
These two are located usually at the opposite corners of maps, it’s important
that you try to pick them up, they give you +100 hit points and can give you
50 points more than your maximum.

-=VERY IMPORTANT IN DUEL=-
In a 1v1 situation, every point of health/armor you have over your opponent is
crucial. Being able to have 50 more is insane. These items are very high priority
and try to get them every time they spawn. Time the items. When you pick up one
of these, glance quickly at the timer at the top of your screen, and add 30
seconds to the timer. That’s when you have to come back.
(Church of Azathoth has 45 second timers)


Champions:
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No character in Quake Champions is overpowered. No ability is gamebreaking, and
everything can be nullified by 1-2 well placed rockets. Don’t fall into the trap
of thinking that one character is broken because you see someone go 43-2 with them.

A good player will do well on every character.
Play EVERY champion. Try them all throughout MULTIPLE games, use their abilities,
their passives, see if they fit your style. Try to pick three champions that you
want to learn and master. Do their rune challenges, find out what’s the best way
to use the abilities. Ranger is a very well-rounded character, easy to learn and
do well with.

Smaller characters (Anarki, Nyx, Slash) are for people who enjoy outplaying their
opponents, dodging shots left and right, picking your battles.

Medium characters are for people who consider themselves decent aimers, and like
having every advantage they can get over the other.

Tanks are brute force. They are for people with raw, good aim, straight into the
fray, and just outaim and outsurvive the opponent.


How to Quake:
-------------
Written by Berd.

Clear and understandable guide for starting out in Quake Champions.
I've played Quake for 18 years.

-=Menus, Configuration, Binds, Gear etc.
Let's get started. Quake is not and easy game to get into. You will need dedication
and practice. For that, you need to be comfortable. Make sure you have the right gear.
Quake is one of those games where speed matters a lot. A light mouse which suits you
and has a top optical sensor will be good. For the duration of early access, I'd
suggest that you drop all video settings to low at 1080p for maximum fps.
This will make the game stutter free and smooth.

-=Sensitivity
This is a very subjective topic, but here's how to measure your effective DPI. Your
in game sensitivity x your DPI. If the above value is under 900, you are good to go.

To find the right sensitivity, there are three factors:
* Able to track moving targets perfectly
* Able to track stationary target while moving
* Comfortable 180° flicks

Start off at sensitivity 5 and change by 0.5 more or less until all the above factors
are satisfied. If you are coming from CS, just use your CS sens. Its the same.

-=FOV
This is purely subjective. Stay above 105 and you're good.

-=Binds
Thumb rule: DON'T USE THE SCROLL WHEEL TO CHANGE WEAPONS. This is because quake is
so fast paced, you'd get fragged while switching through each weapo n trying to
find the right one.

Bind the three main ones ie Rocket Launcher, Lightning gun and Railgun to easily
reachable buttons and learn to use the buttons to select. I personally have mouse4
bound to rocket, Q to railgun and e to LG. Bind the gauntlet to a key as well. It
could be handy. Everything else bind it however you feel comfy.
That's it, practice and learning the game is up next.

The Basics:
-----------
Quake Champions right now has 4 game modes, namely Duel(1v1), Deathmatch(DM from
now on), Team Deathmatch (TDM from now on) and Sacrifice. In DM and TDM, there is
10 minutes of really fast-paced all out aim-arena action. If you want to stand a
chance against veterans that are currently dominating, you need to know some stuff.

-=Items
There are several in game item pick ups that are essential for survival.
There are two types: Weapons, and Utility.

-=Weapons:
There are three types of weapons available in Quake namely Tracking,
Leading and Instant Hit.

-=Tracking:
These weapons do instant damage and are rapid fire, and usually need following
the target with your crosshair. These are the Lightning Gun[7 DMG per hit, very
fast rate, low range], and Machine Gun[8dmg per hit, moderate rate, long range]/
Heavy Machine Gun[10 DMG per hit, other stats same as machine gun].

-=Leading:
These weapons fire projectiles that need clever crosshair placement to land
accurate sprays. These are Tri-Bolt, and Nail Gun/Super Nail Gun.

-=Instant Hit/Single projectile:
These fire one/one stack of high-damage projectiles or single shot that need
accurate placement to be effective. These are the Rocket Launcher[up to 100
DMG per hit, slow-moderate rate, long range], Shotguns[up to 110 damage per
hit, sluggish rate, close range] and Rail Gun[80-90 damage per hit, slow rate,
long range].

Utility:
--------
Apart from weapons, there are utility items that are handy as well.

-=Health/Mega Health:
Normal health pickups are blue crosses and spawn all around the map, and
replenish 25 health until max limit of champion. Mega Health usually spawns in
a unique location in every map as a blue tall cross, and gives you 100 health
ignoring the limit of the champion, but it decreases till it is at the champion's
limit. Mega Health spawns every 30 seconds.

-=Armor/Big Armor:
Normal armor pickups are green shields, and spawn a couple in each map, and
replenish 25 health up to max limit of the champion. Big Armor spawns in a unique
location in every map as a big green breastplate. It spawns every 30 seconds,
and behaves similar to Mega Health, giving you 100 armor ignoring the limit,
but reduces gradually till it reaches the limit.

-=Quad Damage:
This pickup spawns usually in the middle of every map, and spawns once every
two minutes. It quadruples the damage of all your weapons for a short period
of time. It doesn't spawn in Duel game mode.



Tips For Team Deathmatch Maps:
------------------------------
-=Blood Covenant
*It’s easy to take Quad with Scalebearer running through teleporter 1 second before
spawn. It can be countered with Gal