Web Analytics Made Easy - Statcounter

Railway Empire - PC

   0-9   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z All

Sandbox Mode:
-------------
In this mode, you can play entirely without opponents or financial pressure.
All locomotives from the chosen era are available to you from the very
beginning, and you have unlimited funds.


Basics:
-------
Written by Thyriel

* Trains always use the shortest available path even if a slightly longer route
would be faster.

* If you have more then one train to a station configure the used platform manually
(edit route > click station) to divide them optimally between the available
platforms. Hovering with the mouse over a platform shows you how much (in percent)
the platform is currently in use. If you have trains driving through a station
don't use that platform for other trains as you can't select on which platform
trains drive through.

* Everywhere where you use shunts place entry-signals from all directions facing
into the area.

* Don't place signals if a full length train does not fit behind it.
(Tip: a train is ~14km long compared to track length in building mode)

* Supply Towers and stations have built-in signals

* Signals "think" ahead if a train reserving a path to them will cause a conflict
somewhen further ahead. (if it wouldn't do that for example, you couldn't use
automatic block points on single tracks or trains would soon block each other
head on head). Think of it like trains can pre-reserve a path ahead of these
signals, even if that path is still in use by another train, as long as it
won't cause a conflict in the future.

* A signal in the opposite direction of a train has no effect.
It acts like there would be no signal at all.


Over the Mississippi Tips:
--------------------------
Scenario: In this non-linear order you are now moving from the east coast to
attempting to build a very large bridge over the Mississippi. Whereas normally you
just pay money this map will require you to build resources for bridge building,
completely unique to this map.
You will be joined by The Trickster and The Lady on this map.
1854 – Connect 10 Rural Businesses
1856 – Connect 250,000 people to your network

It might seem wise to connect in chronological order but connect as many cities as you
can first. The rural businesses can come after once you figure out what sorts of things
each city will need and in what amounts. There are a lot of easy to access cities.
Head east and north first and then look to the south. Starting off with a large number
of connected cities will give a large boon.

To figure out what resources to connect to what cities select a city and see what it
demands. A demand under 0.5 will not support one train. You will need to connect
multiple resources or a resource to multiple cities (via one train) in order to make
profit. Focus on the demands over one as they can support a train. Demands over 3 can
support two trains.

Chicago is a good place to start linking everything up to.
It is surrounded by towns and has a giant population meaning they will take in almost all
goods.

After you complete these goals you can unlock Rock Island which is not somewhere the
game will allow you to build to initially.

OPTIONAL 1854 – Reach a population of 100,000 in Toledo

This is a fairly easy objective to accomplish. Connect the Indianapolis, Chicago and
Grand Rapids to Toledo. This will do most of the work. After this connect a source of
Fruit and whatever resources it needs to build its industry. If you build a museum it
will help get it to the appropriate number faster.

Optional 1856 – Connect cities Chicago, St. Louis and Louisville

Chicago is in the middle of the map. St. Louis is to the southwest.
Louisville is to the southeast. It’s just a good idea to connect them regardless.

1858 – Deliver 50 Loads of Lumber to Rock Island

To accomplish this you need to have a city that produces Lumber. Lumber is produced
from Wood. Connect a wood source to a Lumber production and connect that city to Rock
Island. Easiest way to do it is purchase a Lumber business near Rock Island.
But connecting a random one will work and you will have time.

If Rock City builds a lumber yard you will have to buy it and destroy it, otherwise it
will not take Lumber deliveries.
1861 – Transport 100 passengers from Toledo to Omaha without stopping

You cannot cross the Mississippi river without using the bridge you built.
So you have two paths on.


Chapter 1 – The Great Plains Tips:
----------------------------------
The Great Plains is the beginner level and locks you into Roger Smythe as your character.
As you can see Roger Smythe gets a 5% bonus from freight prices. As stated in the
characters section, this is a late game trait.

Scenario: The last track of the intercontinental railroad is beginning but needs to get
a path westward through the mountains into Cheyenne.

Thomas Clark Duncan the famous rail man is the guide. The absolute best tip is to,
follow the guide. Skipping ahead or doing your own thing will cause you to be late on
getting objectives and doing them late.

The big problem is that eventually you will be given a list of things that you have to
do and if you lose too much time playing around you won’t get to the list.

To get ahead the list is as follows:
1864 – Connect Omaha to North Platte
1864 – Connect Omaha to Cheyenne
1866 – Deliver 10 Loads of Cattle to Denver
1867 – Deliver 16 Loads of Meat to Cheyenne
1868 – Connect 150,000 people to your network
1867 – Reach a Population of 30,000 in Cheyenne
1867 – Connect Omaha to Rock Springs
1868 – Transport 100 Passengers from Rock Springs to Cheyenne without stopping

On major tip is that if you select the symbol that looks like a stock chart on the top
right you can go over one slot and take out two loans that will give you a giant boost
of income.

Otherwise read the tutorial in this section on building train lines.
Try not to build lines through mountains, far cheaper to build around.


Chapter 4 – Civil War Tips:
---------------------------

Scenario: The American Civil War has broken out and it is being shoe-horned into this game
without any particular care for accuracy. You are to supply troops with weapons and supplies
as they push deeper and deeper south. This historical fiction focuses largely on the battles
in Kentucky. But you won’t see any actual battles. You will be playing against General
Jonathan Johnson who won’t take any actions against you and who you will get free
infrastructure from him from time to time.

1861 – Reach a population of 60,000 in Louisville
1861 – Produce 1 Load of Weapons

Getting Louisvile to 60,000 can be accomplished by using the infrastructure provided.
The city has a museum which will “carry you” to the objective.

You get your first warehouse. This can be loaded with goods from multiple points and two
trains will run supplies from the warehouse to Louisville.

Focus on connecting as many cities as are available.
This will give you the revenue needed for the rest of the game.

Weapons are the second most complicated supply line in the game.

You need to produce Chemicals which are made from Coal.

You will need to produce Lumber which is made from Wood.

You will need to ship the Lumber, Chemicals and also Iron to one city where they will be
produced. This is a lot more time sensitive than the preceeding levels so it is important
to try and rush out those weapons before even getting the population of Louisville to 60,000.

1862 – Transport 12 Loads of Weapons

Not all cities will accept weapons. They need to have a very hig