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Sid Meiers Pirates - PC

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Easy Specialists:
-----------------


Attacking and boarding a smuggler's vessel usually yields a specialist (for example,
Carpenter, Sailmaker, etc.).


Double Shot:
------------


When choosing the ammo type, select the chain balls. Then, immiediately after firing,
click the round balls and you will fire both of these ammo types in the same shot.


Easy dance sequences:
---------------------


Press [Pause/Break] when your dance partner gives you a hand signal for you to move.
Then, quickly resume the game and press the correct direction key.


Alternate dialogue:
--------------------
Set the system date to September 19th to have everyone's dialogue sound like a pirate.


Easy sea battles:
-----------------
When battling other ships, get in front of them. Have them chase you, and when your
guns are fully loaded, turn, fire, and straighten again. Repeat this until you wish
to board or their sail falls and they surrender. It is best done when you use grape
shot or chain shot.


Easy land battles:
------------------
Land battles are difficult to win, even if you have more soldiers than the enemy. The
key strategy to remember is to hide in the trees. The soldiers attacking your troops
in the trees will have less than a 20% chance of inflicting critical damage, and all
damage is divided in half. Also watch your morale. If your troop's morale gets low
enough, they may run away from battle. Always enter battle with about one quarter
moor troops than the city guards. You can also weaken enemy ports and cities by
alerting Pirate Havens and Indian Villages. The Indians or pirates will assault the
town, making the town lose guards, whether or not they win the battle. This also
makes the city lose wealth, however . If the city was once "Prosperous" it may go
down to "Poor" or "Modest". If this happens too much, alert the missionaries in the
Missionary Camps. Tell them to travel to the city you want to become wealthier, then
attack the city. You must attack cities at the correct moment. Waiting too long after
sending in missionaries may result in more guards accumulating than before. You should
wait only two to five days.
Get your buccaneers to the front lines whether in the trees or not. It does not matter
if you have a significantly greater force. Then, have your pirates and officers get
into position for flanking. The best way to do this is to send more than one group
of pirates against one enemy in case the enemy moves. Before you attack the soldiers
with your pirates, attack them with your buccaneers by holding [Shift] then selecting
the "Next Turn" button on the control panel. This should either kill or significantly
weaken the soldiers. Also, make sure you search for a hill to flank the enemy from.
If you use this strategy, you can easily defeat an enemy that is only five or more
soldiers weaker than yourself.


Easy money:
-----------
Reach the rank of Count with any or all nations. Then, go into ship battles with any
desired ship. Damage it a lot, but not to the point where it explodes. Keep the ship
and go to a port where you are at the rank of Count or higher. Talk to the shipwright.
You will get free repairs. You can repair a damaged ship for free and sell it for a
lot more.


Alternate dancing mini-game ending:
-----------------------------------
When the Governor's daughter gives you the hand signal, select the button for the
hand movement just after she gives you the signal. You will do a special dancing
move which will get her heart up very fast, if you do it many times in a row. If
her heart is big enough when the mini game is over, instead of kissing her hand,
you will spin her around and she will then kiss you. Afterwards she will likely
give you a present or extremely valuable information.


City characteristics:
---------------------
The following are the different types of cities and their characteristics.
Note: Poor defenses and weak defenses are different. Poor defenses are worse
than weak defenses.

Capital Cities : Large and wealthy with strong defenses.
Port Cities : Large and wealthy city with weak defenses.
Towns : Large and poor with strong defenses.
Colonies : Large and poor with weak defenses.
Trading Posts : Small and wealthy with strong defenses.
Strongholds : Small and poor with strong defenses.
Villages : Small and wealthy with poor defenses.
Outposts : Small and poor with poor defenses.


Unlock Ship of The Line (Frigate class):
----------------------------------------
Relentlessly attack shipping of the English, French, or Dutch, keep watch for a "New Warship"
Ship of The Line sailing about.


Unlock Royal Sloop (Sloop class):
---------------------------------
Often seen as a Pirate Hunter out of Spanish ports, attack shipping around a Spanish port and
one may come out to attack you.


Unlock Brig of War (Brig class):
--------------------------------
Often seen as Military Payroll carriers, or Troop Transports, attack as normal, beware of
large amounts of enemy crew.


Unlock Mail Runner (Pinnace class):
-----------------------------------
Offer to escort a war declaration or peace offering from a colony, and then attack the courier
once out of port.


No easter eggs here, mate:y
---------------------------
Open up the Piratopedia and look up the entry for St. Eustatius. Early in the entry the word
'Eastern' is used and only the 'Easter' part of it is a hyperlink. Click it to access a hidden
page that firmly denies the existence of any easter eggs in Sid Meier's Pirates.


Mysterious Sid:
---------------
In rare and random occasions, the Mysterious Traveler at the back of the tavern will instead
be Sid Meier, the executive producer of the game. He will be most distinct, as he lacks the
trademark beard of the other mysterious travelers. He otherwise acts just like a normal
Mysterious Traveler.


Easy money:
-----------
If you have more than one boat and are sailing and your crew says that they are taking one
of your boats, just follow them and take it over. You will get it back, plus more money as
it gives that boat's plundered money.


Happy Crew:
-----------
A good way to keep a happy crew is to keep a good amount of food/luxuries/goods/spices/sugar
but this is hard to keep on hand. Get your good ship upgraded then get a treasure ship ( you
will hear about them from bar maids or just find 'em) they carry a lot of cargo so just keep
two ships permananelty. Sell the others because they are usless. Keep a battle/fun ship and
your big ship that carries supplies for long voyages.


Alternative dancing mini-game ending:
-------------------------------------
When the Governor's daughter gives you the hand signal, select the button for the hand
movement right after she gives you the signal. You will do a special dancing move which will
get her heart up very fast, if you do it many times in a row. If her heart is large enough
when the mini-game is over, instead of kissing her hand, you will spin her around and then
she will kiss you. Afterwards she will usually give you a present or extremely valuable
information.


Hint:
-----


To do the flourish during dance sequences, hit the button for the correct direction when
the girl nods her head at you.


Large Frigate:
--------------
Henry Morgan has a Large Frigate. Boarding his ship leads to a fairly easy sword fight, even
on Rogue difficulty. This will provide access to a powerful ship without angering any of the
fou