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Splinter Cell - Chaos Theory - PC

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Use the following method to enable cheat codes in the game.
1.Start the game and create a profile. Do NOT use the "DEFAULT" profile.
Save the game at least once after creating your profile.

2.Open up the .ini file for your profile using Notepad. You can find this
file using the folder structure "Documents and Settings\YOUR USERNAME\
Application Data\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\profiles".
The ini file is named the same as the profile you created in step #1.

Note: The Application Data folder is HIDDEN in Windows by default. To unhide
it, open a windows explorer window, select Tools -> Folder Options. Select the
view tab and in the advanced settings area, in the hidden files and folders
node, select the "Show hidden files and folders".

3.Look for empty keys to bind commands to. These may look like "F1=", "F2=",
etc. Add any of the following cheat commands to the end of these blank
bindings.

Code Result
-----------------------------------------------------------------
Invisible 1 - Invisibility.
Invincible 1 - God Mode.
ammo - Give Ammo.
fly - Fly Mode.
walk - Walk Mode.
playersonly - Freeze Enemies.
health - Give Health.
killpawns - Kill All Enemies.
ghost - No Clipping Mode.
OPSAT - Unknown Effect.
summon echeloningredient.eringairfoilround - Spawn airfoil round.
summon echeloningredient.eflashbang - Spawn flashbang.
summon echeloningredient.efraggrenade - Spawn frag grenade.
summon echeloningredient.esmokegrenade - Spawn smoke grenade.
summon echeloningredient.estickycamera - Spawn sticky camera.
summon echeloningredient.estickyshocker - Spawn sticky shocker.
summon echeloningredient.ewallmine - Spawn wallmine.
summon echeloningredient.egazgrenade - Spawn gas grenade.
summon echeloningredient.eammosniper - Spawn 20mm ammo.
summon echeloningredient.eammoshotgun - Spawn Shotgun ammo.
summon echeloningredient.eammof2000 - Spawn NATO 5.56x45mm.
summon echeloningredient.eammofn7 - Spawn Fn7 ammo.

So, once you bind the commands, it will look something like:

F2=Invincible 1
F3=health
F4=ammo

...etc. Make sure there are no spaces between the "=" and the command.

4.Save the file and start the game back up, selecting your profile. Now, while
playing you can use the keys that you set up in the file. Using the example
above, pressing "F2" would give you god mode, etc.


Start the levels:
-----------------
Example:
SplinterCell3.exe 03_Bank

SplinterCell3.exe X (X are the Level):

01_Lighthouse
01_Panama
02_CargoShip
02_seoulthree
03_Bank
03_ChemBunker
04_GCS
04_Penthouse
05_Displace01
06_Hokkaido
07_Battery
08_SeoulOne
09_SeoulTwo
10_Bathhouse
11_KokuboSosho

The *.EXE can be found under:
...\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\System


Keycodes:
--------

Mission 1: Lighthouse
---------------------
No keypad locked doors

Mission 2: Cargo Ship
---------------------
No keypad locked doors

Mission 3: Bank
---------------
Keypad to left security booth on first floor: 3624
Keypad to right security booth on first floor: 3624
Keypad to main security room: 2306
Keypad to treasurer's office: 8645
Keypad to bank's back door: 3901
Keypad before president's office: Code unknown, must be hacked
Keypad to safe in president's office: Code unknown, must be hacked

Mission 4: Penthouse
--------------------
Keypad To Dvorak Room: Code unknown, must be hacked

Mission 5: Displace
-------------------
Keypad to door between meeting room and lobby on second floor: 8136
Keypad to door between meeting room and lobby on first floor: 8136
Keypad to CEO's meeting room: 2346
Keypad to CEO's office: 2609
Keypad to fire escape: 3485
Keypad to central server room: Code unknown, must be hacked
Keypad to R&D server room: Code unknown, must be hacked

Mission 6: Hokkaido
-------------------
No Keypad Locked Doors

Mission 7: Battery
------------------
Keypad to shipping area: 1879
Keypad to elevator: Code unknown, must be hacked

Mission 8: Seoul
----------------
No keypad locked doors

Mission 9: Bathhouse
--------------------
Keypad to owner's office: 3650

Mission 10: Kokubo Sosho
------------------------
Keypad To Server Room: 1945


Hint for Catching Shetland:
---------------------------
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run,
and catch Shetland. Then, end the mission.


Bank: Invisible laser beam:
---------------------------
To avoid detection by the invisible laser trip wire in the entrance of the vault,
closely examine the entrance with your thermal goggles on. Then, use your OCP to
disable the laser emitter and walk out of the vault. By doing this, you can leave
without sounding the alarm.


Bathhouse: Finding the bombs:
-----------------------------
After going through the gate when chasing Shetland, the first bomb is directly
to the left of the gate that you enter. Go left through a little crevice and you
should see a red light flashing. Go to it and disarm it. When you do that, one of
Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb,
go up the stairs. Turn left then turn right and look straight ahead. You should
see another red flashing light down below the walkway. Hop over the ledge of the
railing and disarm the second bomb. When you are done disarming the bomb, jump on
to the railing and pull yourself up. Two guards will be to your left, walking on
the walkway. They will probably hear you; get ready to kill them. It is fairly
difficult to kill them without losing a lot of life, or at least dying.
After you kill them, go down the walkway to the back wall. About halfway you will
see another red flashing light. Jump across the little gap and disarm it. A guard
will come through the back door right when you disarm the bomb. Kill him, then go
through the door and meet Shetland. You will then have to make a critical choice;
note: pull the trigger. It would be a good idea to quicksave the game whenever you
disarm and kill the guards.


Bathhouse: Alternate Shetland Death:
------------------------------------
At the end of the level, Shetland and Sam will be on top of a roof with their guns
pointed at each other. After a short conversation, Shetland will put his gun away
and say "You wouldn't shoot an old friend". You are given a choice, shoot or put
your gun away. If you shoot, Shetland will stumble backwards and the intermission
sequence for the level's ending will play. However if you put your gun away, Shetland
will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab
Shetland in the stomach before throwing him. This will then start the same ending
sequence.


Bathhouse: Splinter Cell reference:
-----------------------------------
You must go through the warm baths at one point in the level. There are two guards
here. Interrogate one of them and he will tell you that Shetland's elite guards have
thermal goggles. He will also add that they w