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Stellaris - PC

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The console can be accessed by tapping the "tilde ~" (between the Tab and ESC keys)
while in-game. A complete list of console commands can be listed by typing "help"
in the console. Below are some that you might be most interested in.
Note: This won't work in Ironman games.

Result Code
---------------------------------------------------------------------------------
Cash. Add [amount]. Defaults to 5000.
example: Cash 10000 - cash [amount]
Adds Engineering points - engineering [amount]
Adds Minerals - minerals [amount]
Adds Influence - influence [amount]
Adds Physics - physics 50000
Adds Society - society [amount]
Add trait to species [species index]
[trait key] Example: add_trait_species
human intelligent - add_trait_species
Enables instant build - instant_build
Unlocks all technologies - research_technologies
Adds specified amount of specified resource - resource [resource] [amount]
Adds specified number of skills to leaders - skills [value]
Invincible / God Mode - invincible
Selected ship takes x damage - damage [amount]
Crash The Game - crash
Enable/Disable unlimited ftl - ftl
Enable/Disable contact with all - contact
Fills all free slots on selected planet
with pop. (Doesn't remove tile blockers.)
[Select Planet] populate Survey all planets - survey
Re-generates the tech tree of the player - techuptade
Sets to game up for an overnight session.
Example: overnight 2 - overnight
Attempt to change computer lights with Alien FX - alienfx
Makes all fleets target all other fleets - attackallfleets
Toggles allowing player to change governments
without the time limit - free_government
Finishes all active researches - finish_research
Toggles allowing player to change policies
without restriction, including policies
previously disabled. - free_policies
Colony ships will no longer take time to
settle. - instant_colony
Used with tweakergui. Ships will teleport
instantly to right click cursor. FTL has no
spool up or travel time. Example: tweakergui
instant_move - instant_move
Toggles enemy AI on or off - ai
Jumps forward in-game days by specified value - fast_forward [value]
Instantly kills entire country - kill_country [country ID]
All AI-controlled nations never agree with
your deals and proposals. - debug_nomen
All AI-controlled nations always agree with
your deals and proposals. - debug_yesmen
Starts a ruler election. - election


Planet Resource Console Commands:
---------------------------------
The 'planet_resource' command fills random tiles on a selected planet with a
definable resource.
Here is the full list you can enter into the command 'planet_resource [resource name]':

sr_lythuric - Lythuric gas
sr_alien_pets - Alien pets
sr_betharian - Betharian stone
sr_dark_matter - Dark matter
energy - Energy
engineering_research - Engineering Research
sr_engos - Engos vapor
food - Food
minerals - Minerals
sr_neutronium - Neutronium ore
sr_orillium - Orillium ore
physics_research - Physics research
sr_pitharan - Pitharan dust
sr_satramene - Satramene gas
society_research - Society research
sr_teldar - Teldar crystals
sr_terraform_gases - Terraforming gases
sr_terraform_liquids - Terraforming liquids
sr_zro - Terraforming liquids


Random Tips and Info:
---------------------
Written by Obsidian Shadow.

Red color empires look cool on the map but make it difficult to spot enemy
fleets who are also red.... You have been warned.

Split your starting corvettes and send them to explore the nearest systems to identify
potential colonizable planets so you can tell your science ships which systems to survey
first.

Wait for pops to fill a planet before clearing tile blockers and prioritize energy and
minerals in early game.

Some factions are really annoying because of the unhappiness they generate. I was
successful in eradicating one once by spending 1 influence a month for many months.
Soon afterwards 3 annoying ones appeared. My personal opinion is: influence is too
valuable to waste on those whackos and since you are the leader and their agendas are
often incompatible with sensible management... ignore them. One player on the forums
compared faction suppression to a child's game called whack-a-mole.

Brief review of traps waiing to spring on new players:
* Outposts
* Holy worlds belonging to Spiritualist fallen empires and colonizing / outposting
in the exclusion zone around xenophobe fallen empires.
* Activating terraforming machinery found by a science ship on a perfectly habitable
world. There is a much higher probability of terraforming a hellish inferno than a
gaia planet. Pops get really unhappy when habitability drops below 60%.
* Defense pacts can draw you into unwanted wars you are not ready for.
* Allow us to guide you "The treaty calls out to you" that is a nice way for a fallen
empire to ask you to be their vassal Generals. Only good for ground assault troops.
Waste of influence and leader slot. Instead build 15 assault troops and give them
hunter killer drone attachments (to each one manually).