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Team Fortress 2 - PC

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Faster construction:
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As an engineer, do not wait for your building. Simply whack it with the wrench so that
it builds faster.


Easy achievements:
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Play a game with just you and a friend. Have your friend let
you repeatedly kill him or her to easily get achievements.


Major Medic Makeover:
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Entry Location: Updated Medic Achievements

FIRST DO NO HARM - Play a full round without killing any enemies. And score
the highest on a team of 6 or more players.
QUADRUPLE BYPASS - Heal a teammate who’s taking fire from 4 enemies at once.
GROUP HEALTH - Work with 2 other medics to deploy 3 simultaneous uber-charges.
SURGICAL PREP - Have an uber-charge ready before the setup phase ends.
TRAUMA QUEEN - Deploy 3 uber-charges in less than 5 minutes. And assist in 5
kills during that time.
DOUBLE BLIND TRIAL - Deploy an uber-charge within 8 seconds of a nearby enemy medic
deploying his.
PLAY DOCTOR - In a team with no medics. Be first to switch to Medic after
a teammate calls ‘Medic!’, and then heal 500 health.
TRIAGE - Deploy an uber-charge on a teammate less than a second before
they’re hit by a critical explosive.
PREVENTIVE MEDICINE - Block the enemy from capturing a control point with an uber
charged teammate.
CONSULTATION - Assist a fellow Medic in killing 5 enemies in a single life.
PEER REVIEW - Kill 50 Medics with your Bone Saw.
BIG PHARMA - Assist a Heavy in killing 30 enemies, where neither of you die.
AUTOCLAVE - Assist in burning 8 enemies with a single uber-charge on a Pyro.
BLAST ASSIST - Assist in exploding 5 enemies with a single uber-charge on a Soldier.
BLUNT TRAUMA - Assist in punching out 4 enemies with a single uber-charge on a Heavy.
MEDICAL BREAKTHROUGH - Assist in destroying 8 enemy Engineer buildings with a single
uber-charge on a Demoman.
MIDWIFE CRISIS - Heal an Engineer as he repairs his sentry gun while it’s under
enemy fire.
GROUND ROUNDS - Heal 200 teammates after they’ve called for ‘Medic!’.
INTERNAL MEDICINE - Extinguish 100 burning teammates.
DOCTOR ASSISTED HOMIDE - Assist in killing 20 nemeses.
PLACEBO EFFECT - Kill 5 enemies in a single life, while having your uber-charge
ready, but undeployed
SAWBONES - Hit enemies with your Bonesaw 10 times in a row without dying
or missing.
INTERN - Accumulate 7000 heal points in a single life.
SPECIALIST - Accumulate 10000 heal points health in a single life.
CHIEF OF STAFF - Accumulate 10 million total heal points.
HYPOCRITICAL OATH - Kill an enemy Spy that you have been healing.
MEDICAL INTERVENTION - Save a falling teammate from dying on impact.
SECOND OPINION - Uber-charge 2 teammates at once.
AUTOPSY REPORT - Provide an enemy with a freezecam shot of you taunting above
their ragdoll.
FYI I AM A MEDIC - Use your Bonesaw to kill 5 enemy Spies who have been calling
for ‘Medic!’.
FAMILY PRACTICE - Uber-charge ten of your Steam community friends.
HOUSE CALL - Join a game that one of your friends is in and then deploy an
uber-charge on him.
BEDSIDE MANNER - Be healing a teammate as he achieves an achievement of his own.


Revealing Spies:
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There are several ways to reveal an enemy spy:
- Walking into a spy will make him translucent for a moment
- You can walk through teammates, but you can't walk through disguised enemy spies.
Attack the spy if you come across him, as all he can do run away.
- Igniting a cloaked enemy spy will set him on fire and distinguishes him with an
enemy coloured glow


Fast Weapon Switching:
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Go to Options, click the Keyboard tab and then Advanced to turn on Fast Weapon Switching.
You can now scroll through the weapons without clicking to equip them.


Body parts:
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When a player is gibbed, the positions of the gibs (body parts) do not match where that
body part was prior to the gibbing. As well, some class gibs match their beta designs,
but not their final counterparts. This is most noticeable with the spy.


Spot a spy:
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*The first one is if he's disguised as a medic. Yes, spies can be medic. But the ubercharge/
kritzkrieg percentage isn't showing under the name. So, if you have a medic without it near
you, don't hesitate, it's a spy.

*The second one is the fact that when disguised, the health shown is never in the red zone.
If you see someone with health in the red, it's not a spy. If not, pay attention.

*The third tip is about the weapon shown. The spy is always showing the primary weapon. They
can't show melee or secondary weapons. So, if one of your teammates is showing any other
weapon, you can be sure that it's not a spy. Here is the list of them:

- Scout: Scattergun
- Soldier: Rocket launcher
- Heavy: Minigun
- Demoman: Grenades launcher
- Engineer: Shotgun
- Medic: Syringues launcher
- Spy: Handgun
- Sniper: Sniper rifle
- Pyro: Flamethrower

In the same idea, a spy can't shoot or he'll loose his cover. If a teammate seems not to be
shooting, it could be a spy.

* The fourth one can happen: if a teammate is voice chatting at the moment you see him
without the ? sign indicating it, it's a spy.

* The fifth one can only be working if a teammate is dead. If you know that he just got
killed but see him running near you, well, it's a spy. Or if he's calling medic while
the real one is dead.

* The sixth one is useful for medic with the upgraded syringues gun. Shoot some syringues
on teammates. If one of them is showing the crosses indicating that you're hitting an
enemy, well..., it's a spy.

* The seventh is if you cross the path of a newbie spy. If you see a blue ball or a red
ball near dispensers, it's a cloaked spy. It can also be a teammate of yours, so tell
him not to cloaked near dispensers or he'll be busted.


Stickies:
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If you play demoman on a map with capture points, don't forget to put stickies on it. If an
enemy walks on it, you can explode him with your stickies. But don't be dead at that time
because your bombs will be destroyed if you're killed. You can also do high jumps with your
stickies: jump on it and explode it. It will cost life but it can buy time for you or for
reaching places that only a soldier or a demoman can (like the roof on Gravelpit, capture
point B). Don't forget that stickies are more efficient for destroying buildings than your
normal grenades. It can be devastating if you're ubered.


Airblast:
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The pyro can airblast people or rockets/stickies/grenades by right-clicking when equipped
with the normal flamethrower. It doesn't work with the backburner. It can be useful for throw
back an ubered pair going to your sentries or going to spawn point. Usually, the enemies are
disoriented by being airblasted and aren't reacting quickly to kill the pyro, mainly if it's
a demoman aiming for sentries. Also, you can throw away stickies that are near your spawn
points, on capture points