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This Is the Police - PC

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Game Stages Tips:
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Written by Gonzalos.

This guide will discuss how to maintain your Police Force effectively, efficiently
whilst simultaneously raising your Bank Account.

-=This will also include things such as=-

* Police Force Basics
* Raising your officers' levels
* Responding to Calls
* How to Negotiate with the Mafia
* When To Use Your Associates
* How to Maintain Balance.

This Guide does include mid-game and late game spoilers so beware.

-=The Early Game=-
The objective of This is The Police is to accumulate $500,000 by the end of 180 days
- this is a long and difficult process, so hopefully this guide will be able to help
you reach that objective.

You're about to play This is The Police (TTP) for the first time; you're ready to take
on any calls and challenges on your first day and you use every available officer for
some petty crime, only to realise that you have a robbery going on as well - you lose
respect from your officers and City Hall so you've got no choice but to restart,
but what do you do?

-=Your Starting Officers=-
At the beginning of the game, your starting officers will be terrible - they'll
screw up basic calls, request backup on simple tasks and die super easily. Their
levels will range from 20 - 300 (ish) and a few curve balls of 700+. Fortunately,
your officers will gain experience on every call they respond to perfectly (and only
perfectly), that means: No Casualites (Civilian or Officer) and no escapes. If this
is done correctly, each officer will gain +10 experience (+5 if they were called
through backup). The more succesfull calls they go to, the better officer and more
experience they'll have. You are going to want your officers at the 300-600 xp mark
as soon as possible to ensure your Police Force is as effective as possible.
This means you are going to have to use your officers wisely when responding to calls,
and ensure that they are all used each day. Don't just send one officer out all of
the time - you can maximise the xp gain by sending low-experienced officers to easy
situations with high-experience officers to ensure a good flow of experience.

Beware: as stated previously, your officers will die extremely easily - so make sure
when sending officers to a call, that they have the appropriate amount of experience
per call. If you send a couple low-experienced officers to a tough call they will all
die and your other officers and City Hall will not be happy with you.

-=Responding to Calls=-
Once you've gained your footing and learnt how your officers' leveling works and how
to respond to calls, you'll notice that some calls you're responding to are fake /
mislead. This requires you to read each call's information carefully and see which
calls are fake and which ones are real. Don't blindly send your officers to every call,
as some fake calls will be seen as extremely dangerous (such as bomb threats), and ask
you to send every officer, as well as a Swat Team. If you do this, not only do you
waste time, but you lose possible experience gained from sending your officers to other
calls. Responding to fake calls with every officer will paralyse you for a good few
minutes. So ensure you read these as carefully as possible.

Fake calls in the mid-game: Once you have come across the serial killer, "The Dentist",
you will be harrassed with constant fake calls about people seeing other people with a
drill. Upon the public release of the serial killer and what he does, you will receive
about 10 fake calls in one day about people freaking out - so ensure you read every call
carefully.

-=City Hall=-
City Hall (mostly the Mayor) is a big role in this game as he will dictate how much money
you get, how many officers and detectives you have as well as some other things. As much
as you hate City Hall and the mayor, you have to abide by his absurd requests if you want
to have a comfortable experience. Some requests include: Firing all black officers,
beating up gay people in a parade, beating up war veterans etc.
Clearly these are ridiculous terms, but if you want your paycheck and a good size police
force, then you're going to want to answer some of these.


Some Tips:
----------
At the beginning of the game, the Mayor will ask you to 'Fire All Black Officers',
but you'll see that one of your best officers is black (he'll have around 800-1200
experience). Obviously you don't want to fire him, or any of your other officers. So
you can ignore this request if you want to - I did. There isn't any major repercussions
for not following this order, except for City Hall not liking you for a bit.

You don't always have to send officers to City Hall's requests. Occasionaly during the
day, City Hall will ask for a number of officers to do something for the Mayor. This
can range from judging a Hot-Dog eating competition to protecting the Mayor whilst he
goes for a walk. Note that if you answer this and send the (will most likely be 2)
officers, you will lose those officers for that day and cannot use them until their
next shift.

The Mayor is a ???, but he's your boss. Every 5 days, you'll be able to request
something from city hall, these include: A pay rise, improvements to your SWAT Team, An
additional officer slot, and an additional detective slot. If you have a poor reputation
with City Hall, then they will deny these requests every time (and occasionally cut your
budget, meaning you'll have to fire officers - sometimes illegaly). But if you keep a
good standing with the Mayor, you'll be able to have one or more requests accepted at
the same time. By the mid game I was able to request one of everything and got accepted
every time as long as I kept a great standing with the Mayor.

-=The Mafia=-
The Mafia, like city hall, play a major role into your game. In a few ways they are
like city hall, except you can gain more profit from associating with the Mafia. Once
you've gained a good enough reputation with the Mafia, you'll be able to requests
favours from them (for a price), and these can help a great deal especially mid-game
for reasons I will get to later. In the early game (I think - I'm basing this on memory),
you will have to decide between two different mafia gangs - the Sands or the Vargas.
Each will provide with the same benefits, but with a big difference. There will be a
gang war that will occur and will go for around 1-2 weeks. This period will take a
lot out of you as if you want to support your Mafia, you'll have to send officers to
the locations marked to side with or against the mafia of your choosing. If you want
the easy way, then side with the Sands. You are probably more comfortable with the
Sands as they are one of your first contacts in the game; whereas, the Vargas are new
and looking for a hostile takeover. Siding with the Sands is easier, as you can complete
as many calls from them as possible and help them win the Gang War. Vargas, however, is
much more frustrating as you must keep a balance between the two gangs in their wins
and losses (which are counted at the end of each day). If the Vargas are too far ahead
3 days in a row, the Sands will figure it out and kill you in the middle of the night,
resulting in a game over. So choose the Sands.

Future benefit for siding with the Sands: You'll be able to take down their gang later
on, earning you a nice $200,000. This is a long process, but it's definitely worth it.

-=The Mid-Game=-
Now that you're experienced with the game and are at a