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Warhammer 40,000 - Dawn Of War - Dark Crusade - PC

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Start the game with the -dev command line parameter.
Then, press [Ctrl] + [Shift] + ~ during game play to
display the console window. Then, enter one of the
following codes.

Code Result
--------------------------------------
cheat_power [number] - Get indicated amount of power
cheat_requisition [number] - Get indicated amount of requisition


Cheat mode (Skirmish mode):
---------------------------
Start the game in Skirmish mode. Click the "Enable Cheats" option
in the config box. Then, press [Enter] during game play to display
the console window. Then, enter one of the following codes.

Result Code
----------------------------------------------
Clear console window - cls
Suicide - cheat_killself
Get indicated power - cheat_power ( [number] )
Get indicated requisition - cheat_requisition ( [number] )
Quit game - quit
Full map - cheat_revealall
Toggle shadows - shadow_toggle


Chaos Marines Weapon Adviser:
-----------------------------
The Chaos Marines have a lot of close-combat infantry units (and also a
close-combat vehicle) on the one hand and on the other hand some strong
range-combat units which even cannot defend them self in close-combat.
A good mix of troops is the key to victory (as nearly always).

Infantry: Chaos has a wide range of infantry units, from simple cannon
fodder to fearsome range- / close-combat specialist. However, normal
infantry units do not heal them self!

Cultist Squad: Cannon fodder.

Chaos Space Marine: These guys should be your first standard infantry.
They have moderate armor and firepower, but in contrast to the „normal“
Space Marines they can only be equipped with heavy bolters or plasma
weapons. Buy the plasma weapons to move and fight at the same time.

Raptor Squad: Have the ability to fly. Use them as shock troopers or to
assault enemy long range units. By the way, Raptors are better in close-
combat than in range-combat. You can also use them to attack and capture
resource points.

Khorne Berzerker: Pure close-combat freaks. Use them to shield your long
range units or to intercept incoming close-combat units. These guys have
also a good speed, try to break through enemy defense line with them if
you want.

Horror: Summoned demons with claws and demon fire. Good against all kind
of units but beware: If their moral drops to low, they either vanish
from the battlefield our attack our units.

Obliterator Squad: Heavy and slow units, equipped with weapons against all
kind of units. Unfortunately they have no close combat weapons and need
some protection like. e.g. a squad of Khorne Berzerkers. As a balance for
their slow speed they can be teleported.

Possesed Chaos Space Marines: Like the Khorne Berzerker, these guys are
close-combat freaks. At the beginning, they do less damage than the
Berzerker, but with some research they can use also a range-combat weapon.
Choosing the Possessed or the Berzerkers, is your choice, depending on your
strategy.

Vehicles: The Chaos Marines have not a wide range of vehicles. There are
just three, whereas one is an unarmed transporter.

Chaos Rhino: Unarmed transporter. I don't know where I should need such a
thing. Why transporting someone when you can just blast the defense away?

Defiler: Long range artillery with close-combat weapons. Small threats can
the Defiler eliminate itself in close-combat, some protectors are wise (as
always). Especially protection is needed than enemy vehicles arrive.

Chaos Predator: Main battle tank which is, of course, effective against all
kinds of units. The only danger for the tank are close-combat units, so have
some guard nearby. By the way: Research the improved ammunition as soon as
possible to add some extra fun by extra firepower.

Special units: The Chaos Lord and the Chaos Sorcerer can be added to a squad,
while the Bloodthirster and the Daemon Prince are an army for itself.

Chaos Lord: Standard hero for close- and range-combat. Can dig a token to
spot cloaked units at this point.

Chaos Sorcerer: With some research very deadly anti-infantry abilities are
available. Weak versus vehicles, but a powerful unit on the battlefield.
It can detect cloaked units on the battlefield.

Bloodthirster: A large demon, which looks for blood. Especially infantry is
annihilated by this unit. Note that the Bloodthirster losses HP when not in
battle. So summon this then you are ready for an attack or it will lose
more HP then necessary.

Daemon Prince: Well that's an upgrade for the Chaos Lord, turning the command
hero into a large demon. The upgrade will increase hit points and close combat
damage, but the new unit has no range weapon. The Daemon Prince is stronger
than the Bloodthirster and it will not loose hit points during battles.


Chaosy glitchy:
---------------
1. Get chaos as capaigne and finish 1 lvl and then go to reinforce.
2. Do 1 heretic and 1 dfiler.

4. Then go back into it.
5. Tthen add 1 more here tic the take back th do it again and again and again
untill you get never ending req.




Making a Second Single Player Campaign Map Out of the Skirmish Map:
-------------------------------------------------------------------



I thought I'd share with you a way of making a second single player campaign out of the
skirmish maps the game provides. If you don't mind a little paper work, it works nicely.

First, simply look over all the skirmish maps and begin to imagine how they might fit
together with what you know about the enemies you'll be facing. See what story ideas or
themes emerge from each skirmish map.

Next, take a sheet of graph paper (regularly spaced horizontal and vertical lines making
a field of squares on it.) Are the squares large enough to write three or four sentences
of a title or description? If not, then take a bold marking pen and draw horizontal and
vertical lines until you have larger squares consisting of four of the small squares.
The idea is to have a page of regular squares with squares large enough to write some
information on. This will be your campaign map that you will assign skirmish maps to.

Now look at the skirmish map list. Notice how many maps there are that have the maximum
number of player slots (starting positions) the skirmish mode allows. (In Dark Crusade,
this was 8 slots). For each of these maximum number maps, assign a graph paper square
for each player-slot the skirmish map has and then pick a place on the graph paper to
outline the skirmish map on the graph paper campaign map. Use the general shape of the
skirmish map as the general shape on the graph paper campaign map.

For example, some Dark Crusade skirmish maps are 6-player maps. Those are rectangles.
On your graph paper campaign map you could put one in the center of your campaign map.
The six squares would be a rectangle that was either long-side horizontal or short-side
horizontal. Don't forget to write on the graph paper map the name of the skirmish map
as it appears in the game's skirmish map selector so you will know which graph paper
campaign map assignment refers to which skirmish map in the game.

Now assign the other maximum player slot maps. Spread them out enough to leave room for
the other, smaller skirmish maps that come later. As you are deciding where to assign
the skirmish maps on the graph paper campaign map, consider what theme or story you want
to develop and position the maps accordingly. Sometimes a large skirmis