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X-COM - First Alien Invasion - PC

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Hint 1:
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Be wary of the power-up question marks. Yes, they can be neat, but they
often hide a land mine that can take out a trooper or an alien in one
burst.


Hint 2:
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Rockets and blaster bolts affect not only what they hit, but also everything
in adjacent squares. So although a rocket launcher's range is six tiles, it
can damage seven tiles (six tiles plus a one-tile fragmentation range).


Hint 3:
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Use the Move and Fire order to duck out of a door, snap off a shot, and
then duck back inside. This hides your soldier from return fire during your
opponent's turn.


Hint 4:
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Use the Etherals' psionic power on the most powerful enemy target visible.
Although the attack does little damage, the psionically controlled target
may fire at its fellow troopers (or at itself for that matter). You want
that friendly fire to hurt.


Extra damage
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Missiles and blasters can damage objects in squares that are directly next
to the target due to fragmentation damage. This effectively extends their
range by one square.