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3D Pinball - Space Cadet - PC

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Cheats:
-------
Right, you've looked at all the other cheats and you are fed up of finding them again? I've
sorted all the cheats that work on XP and Vista and put them here. When the game begins type
"hidden test" (In lower case) Then you click on the pinball screen and control the ball via
the mouse. Before the game begins type:

Code Effect
--------------------------------
Gmax - gravity well
Rmax - advance in rank
Bmax - unlimited balls
Hmax - Score of 1,000,000,000
Omax - Play in red!
1max - You should get an extra ball when you loose your upcomming ball.

Note: Sometimes you can't go on the high-score board when using these.


Debug codes:
------------
Type "hidden test" during game play. You can now click and drag the mouse to control the ball.
Press one of the following keys to activate the debug function.

Result Key
-----------------------------------------
Display and edit high-score table - H
Display current system memory - M
Increase game ranking - R
Display frame rate in title bar - Y
Immediately get new ball - B
Low fuel - [F12]
Field multiplier increases - [F11]
Space Cadet" to "Pinball" - Windows


Unlimited balls:
----------------
Type bmax at the full screen when the game firsts starts up.
Note: This will work on Windows XP, but not on Windows NT 4.0.
Note: When the above code says "full screen", it does not mean the full screen when
the game starts up. Press [F4] to enter the full screen game mode and the code will
work. The extra balls will appear from the yellow wormhole.
Note: Enabling this code will disable high scores from being recorded.


Extra balls:
------------
Type 1max during game play to earn extra balls.
Note: This will work on Windows XP.


Activate Gravity Well:
----------------------
Type gmax at the start of the game to activate the Gravity Well.
Note: This will work on Windows XP.


Beginning bonus:
----------------
When you first shoot the ball, do not use enough force to send the ball up to the top. Get
it past the first light, and if done correctly, it should go back down and to the left on
a little ramp for a "Skill Shot Bonus". How many points you get in the bonus depends on how
far the ball went before dropping back. If you get the ball to light all the lights in the
shoot-off ramp then make it drop back, you can get up to 75,000 bonus points. The lowest
bonus is 15,000.


Refuel ship:
------------
There are two ways to refuel your ship. The first is to pass the ball through the slot above
the left hand flipper (under the launch ramp hole). The easiest way to do this, obviously,
is to go through the launch ramp. For the second method, there is a bridge where the launch
ramp is located. It has colored lights through it. Shoot the ball all the way through and
spin the flag, and your ship will be refueled.


More points:
------------
Light up all three lights at the top by going through the slots. The bumpers will change colors
and are worth more points. When deploying a ball hit it soft so it only goes up to the third
light on the far right side. You will get 75,000 points. To earn points, start a game. When
playing a game, send the ball through the Hyperspace Chute to spin the flag. While it is spinning,
start a new game. That flag will still spin and you will earn some points at the start of the
new game. Enable the bmax code to keep getting balls when you lose them. You can get a very high
score by doing this. If you do this and get a high enough score, keep pressing [Bump] so it says
"TILT" and you will lose a ball. Note: You can also use the 1max code after you lose a ball to
keep going. This way, you do not have to tilt the board when you want to quit. If you restart a
bad game when you are going through a wheel door at the correctly moment, you will get the points
for it.


Upgrade engines:
----------------
Upgrade engines by lighting all three lane lights on the launch ramp area. You can control the
location of lit/unlit lights by hitting the flippers, just like the way you can control the ones
at the top of the board. The easiest pattern of play is to use the left flipper just as the ball
is entering the flipper, to pop it onto the launch ramp. Launch Training is therefore the quickest
way to make Ensign. Make it a habit to always go back for two repeat shots on the launch ramp for
a good point booster. Note: A flipper hit on balls being ejected from the hyperspace tube can
fairly often send them back there. You also get a bonus for this repeat hit if done immediately.


Reflex Shot Award bonus:
------------------------
Shoot the ball up the launch ramp (the purple ramp to the left of the screen) and let it drop
through the hole. When the ball gets to the middle of the left flipper, shoot the ball. It should
go up the launch ramp again and you get a Reflex Shot Award. Note: This can be done as many times
as you want, but requires precise timing.


Using time wisely:
------------------
Until you reach about 40 million points with several levels of play achieved, it takes two minutes
to gain each one million points. The arithmetic is fairly simple -- to get to 30 million takes
about an hour of continuous play. A game that results in 86 million points will take almost two
hours. A 70 million point game takes just a little over an hour and a half. If you do not have at
least 5 million points when the ball number changes from one to two, press [F2] and start over.
There is virtually no point in trying to achieve a high score if that is only where you are at
when the number two ball shows on the board.


High Score of 1 billion:
------------------------
Before the game starts type "<Shift> H" and you will get 1 billion points on the highsocre.


Infinite Points:
----------------
When you use the "Hidden Test" code, click and drag the ball into the wormhole that
is next to the beginning tube (I think it is the yellow one). When you drag it to
the top it will say "Jackpot awarded" or "reflex shot" or some other things. If you
keep forcing the ball up when you get to the top it will rapidly give you points.


Skill Shot:
-----------
A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up
the chute and allow it to fall to the first yellow arch light. There are six yellow
arch lights in the chute that are worth a varying amount of points.
To unlock the Skill Shot, the point range for each light up are:
Chocobo World

First : 15,000 points
Second : 30,000 points
Third : 75,000 points
Fourth : 30,000 points
Fifth : 15,000 points
Sixth : 7,500 points


Complete one mission for promotion:
-----------------------------------
Complete cadet with the science mission. Just as the mission lights are flashing,
drain the ball as quickly as you can. If you do not want to lose a ball, make sure
have an extra ball or replay. After the ball returns to the plunger, you will be on
the next level with full mission lights. Now you only need complete one mission for
each level. Make sure you get an extra ball or replay before repeating this trick
otherwise you will not make it very far.


Cycling the hyperspace tube:
----------------------------
Regarding cycling the hyperspace tube for post up and extra balls, if you do not
want to have to deal with the gravity well and dropping a ball down the side shoot
to get a replay, wait fo