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7th Legion - PC

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Scene Select:
-------------
Type "Zaphod Beeblebrox" (case-sensitive) at the opening screen. Then click on
one of the four corners of the Ouija board.


All the vehicles you want:
--------------------------




Finding 7th Legion a bit heavy going? It doesn't have to be such hard work if
you use this sneaky cheat. Look at the missions.ini file in your \data directory;
at the bottom of each mission profile you'll see a header called PVSTART.

This 44-digit number sets the amount of starting vehicles; each digit represents
the number of vehicles the different units will have at the beginning of the game.
We recommend you take care when editing this though Ð you could find that your map
will load and your army will explode; it could be something to do with the amount
of machine gunners...

Here's a list of the numbers and the vehicle they correspond to:

1st digit: Ore carrier
2nd digit: Ore truck
3rd digit: Crusader
4th digit: Oppressor
5th digit: Crucifier
6th digit: APC
7th digit: Faith hammer
8th digit: Annihilator
9th digit: Purifier
17th digit: Mortar unit
18th digit: Priest
19th digit: Medic
20th digit: Slaven rider
34th digit: Inquisitor AC
35th digit: Revelator AC
37th digit: Nova AC
39th digit: Redeemer AC

The last digit is a mobile construction vehicle (MCV). We suggest you
experiment with the others, but here's an example:

PVStart3D00000000700000000000000000000000040000800002.

This will give you seven Purifiers, eight Redeemers, four Inquisitors and 2
MCVs. Not bad, eh?


-=- Contents -=-
Intro
Section 1: The MISSION.INI file
Section 2: DEPEND.DAT
Section 3: BUILD.DAT & VDEPEND.DAT
Section 4: GAMETEXT.TXT
Section 5: Credits
-=- Intro -=-

This is a description of the elements in certain files in the 7th Legion/Data
directory, namely "mission.ini", "depend.dat", "build.dat", "vdepend.dat" and
"gametext.txt". These files control much of the way the game is played, and by
editing them you can "bend the rules" so to speak. Some of this is a little
technical, but not too bad.

Just an idea for all you
I-gotta-make-a-perfect-addon-all-the-time-and-I-know-how-to-do-it-too people:
mission.ini is ideal for "mission packs", because all information is right there.
Just figure out what maps are what, fiddle with start positions a bit, and the
briefing text is right there... You can even change the goals/etc., perfect
editor's material.

Anyway, here is everything you never wanted to know about the data
files...

-=- Section 1: The MISSION.INI file -=-
I'll describe each line in order here...
[GMission 1]
the mission number (goes from 1,2,3, etc. - duh!)
Map=0
the map (corresponds to mapo.000, mapo.001, etc.)
Difficulty=2
the difficulty, basically how hard it is to kill them and them to kill
you (0-10)

Terrain=0
block set (i.e. tiles), 0=desert, 1=winter, 2=grassland

StartCash=150000
how much cash everyone starts with

AIXtraCash=2000
computer gets this much extra in the beginning

AICheatCount=5
instantly build a couple tanks, etc., for defense

Brief1=Destroy them! Pulverize them!
Brief2=Turn them into floating pieces
Brief3=of scrap metal!
Brief4=But don't let it happen to you...
the description of the mission that shows up (I modified this a bit:))

HowToWin=3 ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb
how you win... 0=getting credits, 1=destroying vehicles, 2=destroying
bases,
3=destroying everything, 4=repairing (??)

StartX1=84
StartY1=74
StartX2=84
StartY2=74
StartX3=84
StartY3=74
StartX4=84
StartY4=74
4 start locations, randomly picks one - in most single player missions
they are all the same

NumAIs=2
number of computer players, or bases, from 1-3

TechLevel=1 ;power,mine,ref,barr - inf,mgun
technology level, from 0-9. 0=power plants & barracks, 6=have
everything to robot
hangar & first 3 robots, 9=mines, super lasers, build all robots,
everything, other
numbers in between

PVStart=0000000000000004000000000000000000000000001
see below

PAStart=0000000000000000000000000000000000000000000
see below

------------ PVStart specs --------------
This is what most people seem to be interested in... Hmm... Okay, both
PAStart and PVStart are the same, these are the specs...

There are 43 "bits" in the string, each with the number of each
vehicle to start out with. 0=none, 1=one, etc.--- duh.

I hope it's obvious you can't have more than 9 of each unit :).

I've listed what bit it is, shown what it would look like if you had
just one of those units, and to the right what the name is and
what type of vehicle it is.

"Bit 1" (1000000000000000000000000000000000000000000) - Ore Carrier
"Bit 2" (0100000000000000000000000000000000000000000) - Ore Truck
"Bit 3" (0010000000000000000000000000000000000000000) - Crusader
(7th tank)
"Bit 4" (0001000000000000000000000000000000000000000) - Oppressor
(Chosen tank)
"Bit 5" (0000100000000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 6" (0000010000000000000000000000000000000000000) - APC
(7th tank)
"Bit 7" (0000001000000000000000000000000000000000000) - Faith Hammer
(7th tank)
"Bit 8" (0000000100000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 9" (0000000010000000000000000000000000000000000) - Annihilator
(Chosen tank)
"Bit 10" (0000000001000000000000000000000000000000000) - Purifier
(7th tank)
"Bit 11" (0000000000100000000000000000000000000000000) - blows up??
"Bit 12" (0000000000010000000000000000000000000000000) - blows up??
"Bit 13" (0000000000001000000000000000000000000000000) - blows up??
"Bit 14" (0000000000000100000000000000000000000000000) - blows up??
"Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit
(7th unit)
"Bit 18" (0000000000000000010000000000000000000000000) - Priest
(7th unit)
"Bit 19" (0000000000000000001000000000000000000000000) - Medic
(7th unit)
"Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider
(7th unit)
"Bit 21" (0000000000000000000010000000000000000000000) - Marine
(7th unit) **
"Bit 22" (0000000000000000000001000000000000000000000) - Commander
(7th unit)
"Bit 23" (0000000000000000000000100000000000000000000) - Air Transport
(air unit)
"Bit 24" (0000000000000000000000010000000000000000000) - Sparrow
(air unit)
"Bit 25" (0000000000000000000000001000000000000000000) - Eagle
(air unit)
"Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft
(air unit)
"Bit 27" (0000000000000000000000000010000000000000000) - blows up??
"Bit 28" (0000000000000000000000000001000000000000000) - blows up??
"Bit 29" (0000000000000000000000000000100000000000000) - blows up??
"Bit 30" (0000000000000000000000000000010000000000000) - blows up??
"Bit 31" (0000000000000000000000000000001000000000000) - blows up??
"Bit 32" (0000000000000000000000000000000100000000000) - blows up??
"Bit 33" (0000000000000000000000000000000010000000000) - blows up??
"Bit 34" (00000000000000000