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Alone in the Dark 1 - PC

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To easy kill the zombies,put some fluid on your Bullets:
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So when you are gonna fire the zombie will die in one shot!! and sometimes there is
the large one, to kill this son of the bitch you will have to aim your gun at his head
and with tow bullets he will die.


Solution:
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Attic
Push the wardrobe closet in front of the window.
Push the chest on top of the trapdoor in the floor
near the piano. Open the chest to get the rifle.

Open the wardrobe closet to get the old Indian cover.

Walk over to the table and get the oil lamp.

Storeroom
Take the bow from the corner near the door.
Search the shelves on the right side to get the oil
can. Use the oil can to refill the oil lamp. Exit the room.

Upstairs Hallway
Walk to the first door on the right and enter. Do not walk
down the hall as it will collapse and kill your character.

Room
Search the rolltop desk in the corner to get the key to the
chest. Use the key to open the chest in the corner next to
the door to get the old cavalry saber.
Open the door and fight the Zombie that will walk inside the
room. The old cavalry saber will break after a short amount
of use. Exit the room and open the door directly across the hall.


Dressing Room
Walk into the room, turn around and fight or shoot the Zombie
that will walk in the room from the hallway. Exit the room
through the door near the window.

Bedroom
Go to the night stand on the left side of the bed (the side
opposite the window), and get the vase.
Fight or shoot the monster that will jump into the room through
the window.

Throw the vase and get the key to the dresser that was hidden
inside. Use the key to open the dresser with the teddy bear
on top of it. Take the two small mirrors.

Exit the room through the door near the bed. Walk to and
enter the door directly across the hall.

Bathroom
Open the cabinet and take the first aid kit. Open the first
aid kit and take the flask. Drink the contents of the flask
to gain more health points.
Throw or drop unnecessary items: first aid kit, empty flask,
chest's key, dresser's key, and empty oil can. Exit the room
and open the door at the end of the hall.

Upper Lobby
Put one small mirror on each small statue at both ends of
the room. Avoid any contact with the winged monsters by
staying close to the wall. Walk downstairs.

Lower Lobby
Do not touch the suit of armor.
If the very heavy statuette (found in the Dark Bedroom)
is in the inventory, stand directly in front of the armor
and throw the statuette to destroy the armor. Take the sword.

If the statuette is not in the inventory, walk to the door
on the right side of the stairs and enter.

Sitting Room
Do not touch the ghost figure in the chair.
Get the gramophone on the table.

Search the cabinet to get the cartridges. Use the cartridges
to reload the rifle.

Get the matchbox from the fireplace mantle. Exit the room
and go to the door straight ahead on the other side of the
stairs.

Hallway
Follow the hall around and enter the second door that your
character sees. The first door is directly across from the
door from which your character entered the hall.

Bathroom
Run into the room and get the jug next to the cabinet.
Ignore the monster in the bathtub as it cannot be killed;
it will harm your character.

Open the cabinet and get the first aid kit. Open the kit
and get the flask. Drink the contents of the flask to gain
more health points. Exit the room and continue down the hall
to the next door.

Dark Bedroom
Use the matchbox to light the oil lamp.
Get the very heavy statuette from the table.

Exit the room and use the open/search command to put the
lamp away.

Go back to the Lower Lobby and destroy the suit of armor.
Leave the very heavy statuette there. Walk to either side
of the stairs and enter the dark opening.

Front Lobby
Drop the gramophone here. It will be used later in the game.
Turn left and enter the right door of two in the corner
next to the stairs. The left door will be locked.

Enclosed Porch
Search the back side of the statue to get three arrows.
Leave the room quickly to avoid the falling spiders.
They will not leave the room. Walk to the door on the
other side of the stairs next to a narrow hallway.

Kitchen
Enter the smaller dark brown door nearest to the door
that was just entered.
Get the key to the cellar hanging on the wall.

Search the shelf to and take the box of biscuits.
Eat the biscuits to gain more health points.

Drop or throw unneeded items: empty box, first aid kit,
and the empty flask.

Search the large cabinet near the table to get the knife.

Enter the second smaller dark brown door next to a normal
sized door. After entering the small closet, quickly back
out. Use the knife to kill the zombie that entered the
room when your character entered the closet.

Re-enter the closet and search the pile of coal in the
corner to get a shoe box. Open the box and get the revolver.

Get the oil can in the other corner. Use the oil can to
refill the lamp.

Use the jug next to the barrel of water to fill the jug.

Drop or throw unneeded items: empty oil can, empty box,
and knife.

Exit the closet and return to the kitchen. Get the pot
of soup from the fireplace.

Exit the kitchen through the normal door that is next
to the closet. Open the door across the small hall.

Dining Room
Walk to the right side of the table and put the pot of
soup on the table.
Avoid the walking zombie and wait until it sits. Exit
the room through the door next to the large cabinet.

Smoking Room
Run to the other side of the table and stand next to the
chair. Get the lighter from the table.
Use the water jug to douse the smoking ashtray on the
table. Your character will take some damage from the smoke.

Open the double doors that are not locked and go in to
the hall. Walk back to the white stairs in the front
lobby and climb them. Go back to the hallway that led
to the Dark Bedroom. Continue down the hall to the end
and open the door.

Hallway With Paintings
Walk up to the first painting (a man with an axe) and
put the old Indian cover over it.
Walk halfway down the middle of the hall and use the bow
to fire an arrow at the painting at the far end. Once the
arrow has hit the painting, purple smoke will appear.
Enter the door at the far end of the hall.

Jeremy's Bedroom
Get the false book from the table.
Push the grandfather clock aside and search the hole behind
it to get the key to Jeremy's Study. Exit the room and enter
the double doors located halfway down the hall.

Library
Use the oil lamp. Put the lamp down in the middle of the floor.
Quickly run down the corridor at the upper left of the
screen. Follow it around to the right until an indentation
is seen in the wall of books. Go slightly past this and
search the books next to the indentation to find a
mechanism. Use the false book to open the Secret Room
behind the indentation and quickly enter it. The monster
chasing your character can only be killed by a certain
dagger that is found inside the Secret Room

Secret Room
Get the talisman from the shelf.
Search the bookshelves to get the dagger with the curved
blade. Use the dagger to kill the monster in the Library.

Get the oil lamp from the floor and open the closed double
doors. Your character is now in the lower lobby.

Go through the dark o