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Arcanum - Magick Obsura - PC

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Type in [Shift][Crtl]+[Alt] then a box comes up then ytpe in box 200 (the number) character
points then press enter you can type this cheat as many times as you like for arcanum full
version and the demo.

Cheat:
------


Your main objective can be seen in the load/save screen. Other objectives are not relevant
to the main one.

Some of the locations I didn't discover yet, so it is up to you. Since this game covers
huge playing area, and the maximum level is 50 (after 50, you don't receive any more points),
I highly suggest to build WP up to fifteen and learn teletransportation spell to save more
time, or you prefer to walk. Here are the map coordinates for the Arcanum Continent.


STONEWALL RANGE:
----------------
Torin Quarry W1420, S1100
Torgs Altar W1214, S1139
Crash Site W1452, S1292
Arbalahs House
W1453, S1304
Shrouded Hills
W1409, S1306
Simon Fahrkus- Shack
W1452, S1326
Black Root W1097, S1442
Wolfs Cave W1230, S1532
Liams Workshop
W1181, S1466
Ancient Maze W1368, S1585
Tarant W937, S1027
Derholm
W1238, S1652
Razor Points W1503, S1771
Hardins Pass W1289, S712
Stone Cutter Clan W1342, S887
Wheel Clan W954, S667
Still Water W1191, S754
The Black Mountain Mines W1308, S755


MORBIHAN PLAINS:
----------------
Ancient Temple
W775, S917
Vooriden W871, S1191
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
Ashbury
W506, S987
Ancient Shipwreck W500, S891
The Lair of Bellerogrim W769, S839


ISLE OF DESPAIR:
----------------
Shades Beach W374, S826
The Women's Camp W268, S823
The home of Maximilian
W321, S837


GLIMMERING FOREST:
------------------
Falcon's Ache W1327, S562
Quintarr W1546, S657
Small Pond W1596, S881
Small Camp W1262, S477
T\'sen Ang W1507, S297
Secret Village W1320, S181
The Poachers Camp W1207, S275
The Bedokaan Village W1179, S315


GREY MOUNTAINS:
---------------
Kerlin's Altair W883, S423
The Bog
W1077, S514
Strange Pond W620, S526


LEFT CONTINENT:
---------------
Broken Cathedral W1630, S1206
The Old Lagoon
W1694, S1320
The Cold Place
W1612, S1414
Rosen borough
W1749, S1514
Bold\'s Altar W1626, S1635
Caladon
W1606, S1828


Small Money Trick:
------------------
Once you reach Tarant go to Madam Lil', don't pay for the girl and she'll give
u a quest as payment for a "short time". Complete the quest and talk to her
again and ask for a girl but don't pay. She'll ask u to collect from a costumer,
a door man. SAVE YOUR GAME. Find the man, talk to him, tell him that u're
collecting the money. Whatever u do don't agree that you'll be back in 5 days
WITHOUT taking the 200 coins OK. Take the 200 FOR NOW and u'll get the 200 in 5
days. BUT talk to him again in the same way(OVER AND OVER, until you have the
money that u want). It's just 200 but, it's big help for now.


Liams Workshop:
---------------
When you go to close the gate, don't. You can go from level 12 to 30 in a
couple of hours of just killing the creatures that come out of the gate.
There is a limit to how many come out though. This makes the rest of the
game much easier if you are just in it for the story anyway.


Use Harm Spell:
---------------
I also found that harm is a beautiful spell at higher levels - you can
just keep ripping on the enemy with it, and after 3 or 4 hits, even some
tough opponents crumble (all for only 20 mana.) Combined with a high dex,
you can barrage opponents and quickly turn the tide of any fight.


Learn How to Pick Locks:
------------------------
I found a way to never worry about money again. Learn how to pick
locks. You can go to lots of different shops (Shrouded hills for
example) pick the locks (a set of lockpicks/auto skeleton key make
a big difference) to their back rooms and then the one on the chest/
barrel/crate. All of the items they have for sale are inside those
chests. Find the stuff that sells for a big price and sell their
own stuff back to them until they're broke. They get a new supply
of money every day. Save the game next to the door before you pick
it in case the lock jams or they get pissed and attack. This trick
won't work in all shops but it works in enough of them.


Cave items:
-----------
Try using the cave as a hideout. Nothing respawns or disappears there. It has
three barrels you can enter, one junk pile, and a bed.


Powerful mage:
--------------
Use the following trick to become a very powerful mage early in the game. First,
pickpocket Rizzei and acquire a least 10,000 gold. Then, wait by the wise woman
until you get a Dark Helm, Arcane Robes, and an Arcane Staff. Note: Only the
Dark Helm is required for this trick, and it will give you a 100% evil alignment.
Then, place the Dark Helm on and off until your Magical Alignment is 100, then
leave it on. All magical items, armor, and spells will now be at maximum, and
will give you the highest attack defense and damage possible for the item. Thus,
the Arcane Robes (which provide more protection than any other arcane armor)
and the Arcane Staff (which has 80 free mana) are used. After this, you may
kill her and take her money (which should total over 50,000 gold). Then, wait
by another wise woman until you get two Arcane Rings, Enchanted War Boots, an
Arcane Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and
Arcane Shield. You can do all of this before finding out about the telegram
and should total about 100 defense and a 35 attack if you put a point into
melee.


Easy items:
-----------
After you receive the dynamite at the beginning of the game in the cave to the north of
the crash site and reach Shrouded Hills, go to the blacksmith's shop. Wait until he goes
to sleep. Follow him into his room, and make sure Nijel stays outside near the anvil.
Save the game. Pick pocket the room key from the blacksmith. If you fail, reload the game.
You can do this with 0 Pickpocketing skill because he is asleep. Then, place the dynamite
near his bed and run out the door near the anvil. When it explodes killing him and breaking
open the barrel of his wares, take anything needed such as armor, weapons, or bullets, and
the blacksmith's hammer. Note: Make sure to rest in the blacksmith's room for 24 hours or
the guards will kill you.


Race recommendations:
---------------------
If you want a thief, then choose a half-ogre feral child. All you need if a Potion Of
Intelligence. A good maker of things is a Half-Orc idiot savant. Note: You will not be
able to do some quests as you will not have the intelligence, or be too sickly. Never
choose an elf or a dwarf as they are not the best for most things. For example, an elf
has low Constitution and a wizard requires lots of Constitution.


Duplicate items:
----------------
Note: To do this you must go to anything that can hold items (a rubbish
bin, etc.). This example will use gold. Use the "Take All" button to empty
the bin out, then get the gold and send more than half of it to the bin.
For example, if you have 50 gold, send at least 26 gold pieces or it will
not duplicate. Once it is in the bin there should be 26 pieces in the bin,
and 24 in your inventory. Once done, drag the gold from your inventory to
the bin, but do not send it over completely. Make sure that the window
where you can choose how much gold you want to put in the bin is up and
that the number reads "0". While t