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Baldur's Gate 2 - Shadows of Amn - PC

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Open the "Baldur.ini" file with notepad, look for a heading called [Program Options].
Under this heading type: Debug Mode=1, then save and exit. Start your game of BG2 as
normal and in game press Control+ Space to activate the console. Console Cheats
(Must be entered exactly as shown):


XP For Your Group:
------------------
CLUAConsole:SetCurrentXP("XP amount here") press enter to activate.
Note the XP Cap in BG2 is 2,950,000--do not use commas in the XP amount.

Gold:
-----
CLUAConsole:AddGold("Amount of gold here") press enter to activate.
Note, as in the XP amount-DO NOT USE COMMAS!

NOTE: You can give XP to a single or all party members. Click once on
the character you wish to give xp to and then enter the XP cheat while
their portrait is highlighted. To give all party members XP click the
little square box in the lower right of you display and you will see
all your characters portraits highlighted. Open the console and enter
the code.


Max Stats:
----------
When generating a character and if you have debug mode=1 or cheats=1 and
you press CTRL+SHFT+8 it will max your stats. If you decrease some stats
before doing this you can take some up to 19 for races that allow 19
(like elf dexterity).


Create Items:
-------------
CLUAConsole:CreateItem("item code here",quantity here) then press enter.
No commas in the quantity #.
Here is an example using the identify scroll code.

CLUAConsole:CreateItem("scrl75",100)

This will place 100 Identify scrolls in your lead characters pack. Note
that any magical items you create need to be identified before you get
the benefits of using them.


Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the "baldur.ini"
file in the game folder. Add the line "Debug Mode=1" under the "[Program
Options]" heading. Begin game play and press [Ctrl] + [Space] to display
the console window. Type one of the following case-sensitive codes, press
[Enter], then press [Ctrl] + [Space] to close the console window and
activate the corresponding cheat function.
Note: Add the lines "Debug Mode/1" and "Cheats/1" under the "[Game Options]"
heading to activate cheat mode.

Effect Code
--------------------------------------------
Set experience points for selected character - CLUAConsole:SetCurrentXP("[0-2950000]")
Set available gold - CLUAConsole:AddGold("[number]")
Full map - CLUAConsole:ExploreArea()
Teleport to indicated location - CLUAConsole:MoveToArea("[location number]")
Spawn monster - CLUAConsole:CreateCreature("[monster name]")
Spawn item - CLUAConsole:CreateItem("[item name]")
Enable in-game key cheats - CLUAConsole:EnableCheatKeys()
Spawn multiple item - CLUAConsole:CreateItem("[item name]",[number])


List of Items:
--------------

leat08--Studded Leather +3:Shadow Armor
plat05--Full Plate +1
helm04--Helm of Defense
shld04--Medium Shield +1
shld06--Large Shield +1
shld17--Buckler +1
ring07--Ring of Protection +2
ring08--Ring of Wizardry
brac14--Bracers of Defense AC 4
clck02--Cloak of Protection +2
belt06--Girdle of Hill Giant Strength
boot01--Boots of Speed
staf08--Martial Staff +3
hamm08--War Hammer +2
sw1h09--Short Sword +2
sw1h40--Blade of Roses(LongSword +3 +2Cha)
sw1h49--Ninja-To +1
sw2h09--Warblade(2-H sword +4)
bow18 --Shortbow +2
bow17 --Longbow +2
slng03--Sling +3
ax1h03--Battle Axe +2
halb03--Halberd +2


Create Creatures:
-----------------
CreateCreature("creature reference number goes here")
This will give you Monsters to fight. Here is a few samples:

dragred = Red Dragon
dragblac = Black Dragon
dragsilv = Silver Dragon
demnabo1 = Nabassu
dempi01 = Pit Fiend
uddeath = Demon Knight


Move to Area:
-------------
MoveToArea("area reference number goes here")
This will warp you to any area in the game. Be careful to have
all your Party members selected first. Here is a few sample
places. You can get the area number of any Area by hitting
the x key.

Temple District = AR0900
Graveyard District = AR0800
Slums District = AR0400
Waukeens Promenade = AR0700
Government District = AR1000
Bridge District = AR0500
Docks District = AR0300
CityGates = AR0020
Umar Hills = AR1100
Suldanesslar = AR2500
The Nine Hells = AR2900
Domain of the Dragon = AR1201
Asylum Dungeon = AR1512
Bodhis Dungeon = AR0801
Astral Prison = AR0516
Planar Sphere = AR0411
Cult of the Unseeing Eye= AR0202
Rift Dungeon = AR0204
Demon Outerworld = AR0414
De'Arnise Hold = AR1300
Trademeet = AR2000
Druids Grove = AR1900


Reveal Map:
-----------
ExploreArea()
Reveals the entire map.


Heal Party:
-----------
When you have Debug Mode=1 in your baldur.ini file, you may use [CTRL] + T
to heal the entire party and remove harmful spell effects.


Instant Kill:
-------------
When you have Debug Mode=1 in your baldur.ini file, you may use [CTRL] + Y
to kill the person or monster the cursor is on.


Other Cheats:
-------------
When you have Debug Mode=1 in your baldur.ini file, you may use [CTRL] + 1
to change armor class of selected character. [CTRL] + 6 and [CTRL] + 7 to
change the model of the selected char (prev and next, respectively).


Heal and Jump:
--------------
With Debug Mode enabled, press Ctrl + R to heal a character, and Ctrl + J
to jump to the mouse cursor location.


Hints:
------


Click the TCP/IP option, even if offline, to create and play six of your own
characters. (Note: you'll miss out on a lot of quests, but it's a great way
to replay the game.)

Be picky when choosing quests. Be true to your alignment and don't bite off
more than you can chew, or your reputation will suffer.

The game is 100 percent playable and quite different if you opt to play as an
evil character. For example, instead of freeing the slaves, you are charged
with putting down their uprising.

Stock up on Restoration spells when facing undead. Being "level drained" is
a horrible way to go. Failing that, if you have Raise Dead spells let a level-
drained character die (unless it's your character); once raised he'll be back
to a normal level.


Spawn Monster List:
-------------------


You have to edit a game file; you should always create a backup copy of the file
before editing. Use a text editor to edit the baldur.ini file in the game folder.
Add the line "Debug Mode=1" under the "[Program Options]" heading.

Monster names:
--------------
Use one of the following entries with the CLUAConsole:CreateCreature("") code
to spawn the corresponding creature.

Black Dragon - dragblac
Blue Salamander - icsalcol
Bone Golem - icbone01
Demi Lich - hldemi
Djinni - gendji01
Drow Warrior - uddrow27
Elder Orb Beholder - beheld01
Gauth Beholder - behgau01
Giant Troll - trogi01
Greater Ghoul - ghogr01
Greater Mummy - mumgre01
Iron