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Cold Fear - PC

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Under your main COLD FEAR folder there should be a folder called "Conf" and under this
folder there should be a "weapons.cfg" file, you can edit this to your hearts content
but to make a real impression cut and paste the folling in there.
(If the file doesn't exist just create it)

[code]
DKWK

// Config File for All the Weapons

// Weapons carry mode
// WEAPON_1_HAND = 0
// WEAPON_2_HAND = 1
// WEAPON_1_2_HAND = 2
// WEAPON_AXE_HAND = 3

[Weapon]

DAMAGE = 30 // Pts
BULLET_PER_MAGAZINE = 1 //
SHOOTING_FREQUENCY = 1 // Bullet/s
RELOAD_TIME = 1 // s
DISTANCE_MAX = 800 // cm
AUTOMATIC = false // true or false
SHOOTING_IMPULSE = 5000 // Newton
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 400 // cm
DIST_HITFLY = 0 //cm
DIST_HITRECOIL = 0 //cm HITRECOIL >= HITFLY
DIST_HITSLOW = 0 //cm HITSLOW >= HITSLOW


// This is the colt 45 that Tom Hansen starts out with
[Colt]

DAMAGE = 1000 // Pts
BULLET_PER_MAGAZINE = 100 //
SHOOTING_FREQUENCY = 5.0 // Bullet/s
RELOAD_TIME = 0.5 // s
DISTANCE_MAX = 50000 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
CARRY_MODE = 0
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 50000 // cm
MAX_BULLET = 100000 //Nb bullet
HAS_FLASHLIGHT = true
PRECIOUSNESS = 0.0 // [1..100]: 1: not precious, which means when the hero searches ammo
// in a body, little chances are that he will find ammo for this weapon.
DIST_HITFLY = 0 //cm
DIST_HITRECOIL = 0 //cm HITRECOIL >= HITFLY
DIST_HITSLOW = 200 //cm HITSLOW >= HITSLOW

// Spotlight for the COLT 45.
SPOTLIGHT_OMNI_RADIUS = 150
SPOTLIGHT_CONE_RADIUS = 900
SPOTLIGHT_CONE_ANGLE = 180
SPOTLIGHT_VOLUME_CONE_ANGLE = 90
SPOTLIGHT_CONE_ANGLE_GAMEPLAY = 15 //Use to decide if an object is in the cone.
SPOTLIGHT_CONE_COLOR = #FF9DE7FF
SPOTLIGHT_OMNI_COLOR = #FF9DE7FF
//SPOTLIGHT_VOLUME_COLOR = #FFF0E0E0
SPOTLIGHT_VOLUME_COLOR = #C09DE7FF // We suspect Darkwinds was originally going to use an
// orange flashlight
SPOTLIGHT_VOLUME_NORMTOLERANCE = 0.20

// MP5 that you get on the oil rig

[Mpi69]
DAMAGE = 500 // Pts
BULLET_PER_MAGAZINE = 1000 //
SHOOTING_FREQUENCY = 30 // Bullet/s
RELOAD_TIME = 0.01 // s
DISTANCE_MAX = 50000 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
CARRY_MODE = 1
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 15000 // cm
MAX_BULLET = 100000 //Nb bullet
PRECIOUSNESS = 0.0 // see COLT for more info
DIST_HITFLY = 0 //cm
DIST_HITRECOIL = 0 //cm HITRECOIL >= HITFLY
DIST_HITSLOW = 0 //cm HITSLOW >= HITSLOW

// Spotlight for the MP5
HAS_FLASHLIGHT = true
SPOTLIGHT_OMNI_RADIUS = 150
SPOTLIGHT_CONE_RADIUS = 900
SPOTLIGHT_CONE_ANGLE = 45
SPOTLIGHT_VOLUME_CONE_ANGLE = 45
SPOTLIGHT_CONE_ANGLE_GAMEPLAY = 15 //Use to decide if an object is in the cone.
SPOTLIGHT_CONE_COLOR = #FF9DE7FF
SPOTLIGHT_OMNI_COLOR = #FF9DE7FF
//SPOTLIGHT_VOLUME_COLOR = #FFD0E0E0
SPOTLIGHT_VOLUME_COLOR = #C09DE7FF
SPOTLIGHT_VOLUME_NORMTOLERANCE = 0.20


// The 'Speargun' with the chemical that attracts zombies.
// The spears also do damage.

[Harpoon]

DAMAGE = 10 // Pts
BULLET_PER_MAGAZINE = 100 //
SHOOTING_FREQUENCY = 5 // Bullet/s
RELOAD_TIME = 0.5 // s
DISTANCE_MAX = 3500 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
CARRY_MODE = 1
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 1000 // cm
MAX_BULLET = 100000 //Nb bullet
PRECIOUSNESS = 50.0 // see COLT for more info


// When Tom finds the AK47 this is what he is finding.

[Ak47]

DAMAGE = 30 // Pts
BULLET_PER_MAGAZINE = 100 //
SHOOTING_FREQUENCY = 25 // Bullet/s
RELOAD_TIME = 0.5 // s
DISTANCE_MAX = 40000 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
CARRY_MODE = 1
DISPERSION_ANGLE = 5 // degree
FULLDAMAGE_MAXDIST = 40000 // cm
MAX_BULLET = 100000 //Nb bullet
PRECIOUSNESS = 50.00 // see COLT for more info
DIST_HITFLY = 0 //cm
DIST_HITRECOIL = 0 //cm HITRECOIL >= HITFLY
DIST_HITSLOW = 400 //cm HITSLOW >= HITSLOW


// When the grenade launcher fires a projectile.

[Grenade]

BOUNCINESS = 0.4
VISCOSITY = 0.9
SPEED = 1500.0 // m/sec.
LIFE_TIME = 2.0 // s
RANGE = 100.0 // m

BOUNCE_FULL_SOUND_DIST= 6.0 // m
FULL_SOUND_DIST = 6.0 // m
FULL_DAMAGE_DIST = 1.5 // m
NO_DAMAGE_DIST = 4.0 // m
MAX_DAMAGE_VALUE = 200


// What comes out of the Harpoon gun.

[Dart]

BOUNCINESS = 0.3
VISCOSITY = 0.3
SPEED = 1000.0 // m/sec.
LIFE_TIME = 14400.0 // s
RANGE = 500.0 // m

BOUNCE_FULL_SOUND_DIST = 1000.0 // m
FULL_SOUND_DIST = 500.0 // m
FULL_DAMAGE_DIST = 0.0 // m
NO_DAMAGE_DIST = 0.0 // m
MAX_DAMAGE_VALUE = 0



// The M39 Grenade Launcher

[GrenadeLauncher]
CARRY_MODE = 2
ENABLE_AUTOLOCK = false
DISPERSION_ANGLE = 0 // degree
AUTOMATIC = true
BULLET_PER_MAGAZINE = 100
MAX_BULLET = 100000 //Nb bullet
PRECIOUSNESS = 50.0 // see COLT for more info


// The Flamethrower

[FlameThrower]
DAMAGE = 1 // Watch it burn...
SHOOTING_FREQUENCY = 0 // Bullet/s
GASTANKSIZE = 100000.0 // units
GASCONSUMPTION = 1.0 // units/sec
MINFLAMINGTIME = 5.0 // sec
CARRY_MODE = 1
DISPERSION_ANGLE = 0 // degree
ENABLE_AUTOLOCK = false
AUTOMATIC = true
PRECIOUSNESS = 50.00 // see COLT for more info


// Shotgun - Its mean't to be an XM1014
// But it could also be a SPAS 12

[ShotGun]
DAMAGE = 100 // Pts
BULLET_PER_MAGAZINE = 100 // Bullets in the magazine before reload
SHOOTING_FREQUENCY = 5 // Bullet/s
RELOAD_TIME = 0.5 // s
DISTANCE_MAX = 1800 // cm
AUTOMATIC = false // true or false
SHOOTING_IMPULSE = 5000 // Newton
SHOOT_RADIUS = 45 // Degrees
FULLDAMAGE_MAXDIST = 400 // cm
CARRY_MODE = 1
DISPERSION_ANGLE = 0 // degree
MAX_BULLET = 100000 //Nb bullet
PRECIOUSNESS = 50.0 // see COLT for more info
DIST_HITFLY = 300 //cm
DIST_HITRECOIL = 500 //cm HITRECOIL >= HITFLY
DIST_HITSLOW = 500 //cm HITSLOW >= HITSLOW


// Monsters weapons


// Mercenaries that have an MP5 (or any weapon used by monsters that is an MP5)

[Mpi69_Merc]

DAMAGE = 5 // Pts
BULLET_PER_MAGAZINE = 20 //
SHOOTING_FREQUENCY = 6 // Bullet/s
RELOAD_TIME = 4 // s
DISTANCE_MAX = 5000 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 1000 // cm
MAX_BULLET = 100 //Nb bullet
PRECIOUSNESS = 0.0 // see COLT for more info



// The Russian Mercenaries are equipped with a M4A1. This weapon belongs to them.

[Colt_Merc]

DAMAGE = 20 // Pts
BULLET_PER_MAGAZINE = 7 //
SHOOTING_FREQUENCY = 2 // Bullet/s
RELOAD_TIME = 3 // s
DISTANCE_MAX = 2000 // cm
AUTOMATIC = false // true or false
SHOOTING_IMPULSE = 5000 // Newton
DISPERSION_ANGLE = 0 // degree
FULLDAMAGE_MAXDIST = 500 // cm
MAX_BULLET = 100 //Nb bullet


// Whether this is the standard claw attack or not, Im not sure of.

[Weapon_Mutant]

DAMAGE = 5 // Pts
BULLET_PER_MAGAZINE = 30 //
SHOOTING_FREQUENCY = 4 // Bullet/s
RELOAD_TIME = 2 // s
DISTANCE_MAX = 2000 // cm
AUTOMATIC = true // true or false
SHOOTING_IMPULSE = 5000 // Newton
DISPERSION_ANGLE = 10 // degree
FULLDAMAGE_MAXDIST = 500 // cm
MAX_BULLET = 30 //Nb bullet
[/code]

Not the:
MAX_BULLETS, BULL_PER_MAGAZINE, RELOAD_TIME and SHOOTING_FREQUENCY

3. Having trouble out running those walls of water when your placing the C4 around the s
cience lab not anymore!

Under your "Conf" folder there is a file called