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Dark Sector - PC

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Unlockables - Brutal difficulty:
--------------------------------
Successfully complete the game to unlock the Brutal
difficulty setting.


All hack:
---------


This scripts like flexible code-injected. What allows a full introduction to the process game
"Dark Sector" a modified executable file (patchs game, etc..)

"Active Cheat-codes"

Code:
[ENABLE]
aobscan(_faddress1,83xxxxxxxxxxxx0fxxxxxxxxxx8dxxxxxxxx8dxxxxxxe8xxxxxxxx80)
alloc(_newmem1,2048)
label(_returnhere1)
label(_Aoriginalcode)

label(_pId)
label(_cheatHealth)
registersymbol(_pId)
registersymbol(_cheatHealth)


aobscan(_faddress2,8bxxxxxxxxxx8bxx8bxx8bxxxxxxxxxx8dxxxxxxxxc7xxxxxxxxxxxxxxffxxd9)
label(_newmem2)
label(_returnhere2)
label(_originalcode2)

label(_pres)
registersymbol(_pres)

label(_cheatmoney)
registersymbol(_cheatmoney)


_newmem1:
mov [_pId],edx

_cheatHealth:
jmp short _Aoriginalcode
mov [edx+468],#100000
mov [edx+464],#100000

_Aoriginalcode:
cmp dword ptr [edx+00000468],00
jmp _returnhere1

_newmem2:
mov [_pres],eax

_cheatmoney:
jmp short _originalcode2
mov eax,[eax]
mov [eax+1d4],#1000000

_originalcode2:
mov eax,[ebx+9c]
jmp _returnhere2

_pres:
dd 0

_pId:
dd 0


_faddress1: // 00969FE2 = DS.exe+569FE2
jmp _newmem1
nop
nop
_returnhere1:


_faddress2: // 00969D8E = DS.exe+569D8E
jmp _newmem2
nop
_returnhere2:


[DISABLE]
{ aobscan(_faddress1,90900fxxxxxxxxxx8dxxxxxxxx8dxxxxxxe8xxxxxxxx80)

_faddress1-5:
cmp dword ptr [edx+00000468],00

unregistersymbol(_pId)
unregistersymbol(_cheatHealth)
dealloc(_newmem)

aobscan(_faddress2,908bxx8bxx8bxxxxxxxxxx8dxxxxxxxxc7xxxxxxxxxxxxxxffxxd9)

_faddress2-5:
mov eax,[ebx+0000009c]

unregistersymbol(_pres)
unregistersymbol(_cheatmoney) }


Health:

Code:
[ENABLE]
_cheatHealth:
db 90 90

[DISABLE]
_cheatHealth:
db eb 14


No Reload:

Code:
[ENABLE]
aobscan(_faddress,8bxx8bxxxxxxxxxx8dxxxxxxxx8bxxbbxxxxxxxxffxx8bxx8bxxe8xxxxxxxx84xx75xx83)
alloc(_newmem,2048)
label(_returnhere)
label(_originalcode)

_newmem:
mov eax,[eax]
mov byte [eax+3e8],#30
_originalcode:
mov eax,[esi]
mov edx,[eax+00000104]
jmp _returnhere

_faddress: // 0094D900 = DS.exe+54D900
jmp _newmem
nop
nop
nop
_returnhere:

[DISABLE]
aobscan(_faddress,9090908dxxxxxxxx8bxxbbxxxxxxxxffxx8bxx8bxxe8xxxxxxxx84xx75xx83)

_faddress-5:
mov eax,[esi]
mov edx,[eax+00000104]

dealloc(_newmem)
//Alt: db 8B 06 8B 90 04 01 00 00


Inf. Ammo

Code:
[ENABLE]
aobscan(_faddress,8bxxxxxxxxxxxx74xxxxxx8dxxxxxxxxxxbfxxxxxxxx8bxx85xx74xx83xxxx74)
alloc(_newmem,2048)
label(_returnhere)
label(_originalcode)

_newmem:
pushf
push eax
mov eax,[_pres]
or eax,eax
jz short _originalcode

cmp ecx,[eax]
jne short _originalcode
mov [ecx+ebp*8+00000394],#99999

_originalcode:
pop eax
popf
mov ebx,[ecx+ebp*8+394]
jmp _returnhere

_faddress: // 0094AE8C = DS.exe+54AE8C
jmp _newmem
nop
nop
_returnhere:

[DISABLE]
aobscan(_faddress,909074xxxxxx8dxxxxxxxxxxbfxxxxxxxx8bxx85xx74xx83xxxx74)

_faddress-5:
mov ebx,[ecx+ebp*8+00000394]

dealloc(_newmem)
//Alt: db 8B 9C E9 94 03 00 00


Inf. Money:

Code:
[ENABLE]
_cheatmoney:
db 90 90

[DISABLE]
_cheatmoney:
db eb 0c


Dark Sector all Upgrade Kit Locations:
--------------------------------------


==-Upgrade Kit Locations-==
-=Chapter 2=-
Fire Rate
After:
Fighting through the abandoned diner.

Before:
Falling through the floor to the first floor.

Full Disclosure:
In the old wood building after the bar, you will go upstairs and fall through
a hole where a shotgun soldier will ambush Hayden Tenno. Before you drop
through, there is a weapon kit across a hole you cannot cross.

Fire Power

After:
The big warehouse and Colossus ambush.

Before:
Crossing the bridge and Colossus ambush.

Full Disclosure:
Outside the large warehouse where the Colossus attacks the soldiers, there is
a kit hidden in a vent above the second floor. Check the deadend to the right
(outside the warehouse). Naturally, you need to use the Glaive's Loot/Interact
ability to get the kit.


-=Chapter 3=-
Accuracy

After:
The first power-throw lock (right after you get the ability).

Before:
Encountering the machinegun nest.

Full Disclosure:
After getting the power throw, break the first lock and check the tent with
the broadcasting radio. The kit is in plain sight on the table.

Fire Power

After:
Jumping in the hole in the palace if you go ... the sewer entrance after the
machinegun nest.

Before:
The flooded room with zombies.

Full Disclosure:
There is a room full of power turbines before the zombie water chamber. Check
behind anything that looks remotely like a power turbine and steal this
valuable kit.

Double Shot

After:
Flooded room with zombies.

Before:
The elevator to the rooftop (exits this map).

Full Disclosure:
After the flooded room (full of zombies), there is an office for the sewer
management personnel. The kit is within that room.

Clip Extender

After:
The sewers

Before:
After-touching the glaive into the exit switch.

Full Disclosure:
On the rooftop where you earn the after-touch power, check the small storage
rooms on the roof. One has this weapon kit, guarded by several residual
enemies.

-=Chapter 4=-
Puncture

After:
The gun emplacement on the street and the electrified utility pole.

Before:
Entering the school building.

Full Disclosure:
Go past the emplacement and you will have to go through some small streets to
enter the school building's side entrance; explore the small streets and you
should find this kit near a locked door (or other dead end) on the street.
Once Tenno enters the school, the map will change and you cannot go back
outside.

Reload Speed

After:
Entering the school's map.

Before:
Heading up to the second floor.

Full Disclosure:
In the school's courtyard, there is a fire torch puzzle (the first one in the
game) where Hayden Tenno needs to turn on the inflammable gas, check the side
opposite of the electrical box and you will find this kit.

Fire Rate

After:
Exiting the school.

Before:
The black market's manhole outside.

Full Disclosure:
There should be supply tents shortly after leaving the school. Check the spot
between the tents and the concrete wall for this kit. If you complete this map
and find yourself standing behind a gun emplacement, you've gone too far ahead.

Stopping Power

After:
A map transition putting you behind a gun emplacement.

Before:
You leave the enemy encampment under the emplacement's zone of fire.

Full Disclosure:
Once you appear on a new map behind an enemy emplacement (overlooking an enemy
tent HQ), check the promenade's planters for the weapons kit. Just be sure to
clear out the enemies first, since the soldiers can kill Hayden rather easily
due to sheer concentration of firepower.

Accuracy

After:
Defeating the Jackal tank.

Before:
The stalking mutant attacks and throws Hayden out the window.

Full Disclosure:
In the large mansion, go to the attic. At the top of the stairs look left for
a kit. If you wander too far in, the stalker attacks and thr